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	<title>audio Archives - Couch Learn</title>
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	<item>
		<title>Simple Audio Attenuation in Unreal Engine 4</title>
		<link>https://couchlearn.com/simple-audio-attenuation-in-unreal-engine-4/</link>
					<comments>https://couchlearn.com/simple-audio-attenuation-in-unreal-engine-4/#comments</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Tue, 13 Aug 2019 20:39:25 +0000</pubDate>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Easy Difficulty]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[attenuation]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[audio attenuation]]></category>
		<category><![CDATA[positional sound]]></category>
		<category><![CDATA[sound attenuation]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[ue4 attenuation]]></category>
		<category><![CDATA[ue4 audio]]></category>
		<category><![CDATA[ue4 sound]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<guid isPermaLink="false">https://couchlearn.com/?p=671</guid>

					<description><![CDATA[<p>In this guide we will be looking at adding audio attenuation into your Unreal Engine 4 game. The Attenuation Class Creating the Class To create <a class="mh-excerpt-more" href="https://couchlearn.com/simple-audio-attenuation-in-unreal-engine-4/" title="Simple Audio Attenuation in Unreal Engine 4">[...]</a></p>
<p>The post <a href="https://couchlearn.com/simple-audio-attenuation-in-unreal-engine-4/">Simple Audio Attenuation in Unreal Engine 4</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>In this guide we will be looking at adding audio attenuation into your Unreal Engine 4 game.</p>



<h2 class="wp-block-heading">The Attenuation Class</h2>



<h3 class="wp-block-heading">Creating the Class</h3>



<p>To create a sound attenuation class, right click anywhere in your content browser, navigate to the sounds section and click Sound Attenuation.</p>



<figure class="wp-block-image"><img fetchpriority="high" decoding="async" width="429" height="857" src="https://couchlearn.com/wp-content/uploads/2019/08/image-1.png" alt="Creating the sound attenuation class in the advanced asset menu." class="wp-image-677" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-1.png 429w, https://couchlearn.com/wp-content/uploads/2019/08/image-1-150x300.png 150w" sizes="(max-width: 429px) 100vw, 429px" /></figure>



<p>Give your new Sound Attenuation class a name and remember it as we will be using it later in the guide.</p>



<figure class="wp-block-image"><img decoding="async" width="261" height="119" src="https://couchlearn.com/wp-content/uploads/2019/08/image-2.png" alt="Naming the audio attenuation." class="wp-image-678"/></figure>



<p>I named mine Tutorial Sound Attenuation.</p>



<figure class="wp-block-image"><img decoding="async" width="74" height="118" src="https://couchlearn.com/wp-content/uploads/2019/08/image-3.png" alt="Attenuation asset named." class="wp-image-679"/></figure>



<h3 class="wp-block-heading">Class Settings</h3>



<p>Opening your new Sound Attenuation class will show these settings:</p>



<figure class="wp-block-image"><img decoding="async" width="812" height="936" src="https://couchlearn.com/wp-content/uploads/2019/08/image-4.png" alt="Full list of audio attenuation settings." class="wp-image-680" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-4.png 812w, https://couchlearn.com/wp-content/uploads/2019/08/image-4-260x300.png 260w, https://couchlearn.com/wp-content/uploads/2019/08/image-4-768x885.png 768w" sizes="(max-width: 812px) 100vw, 812px" /></figure>



<p>There are many settings that can be changed to modulate your audio to make it very realistic.</p>



<p><strong>For simple audio attenuation we only need these settings:</strong></p>



<figure class="wp-block-image"><img decoding="async" width="812" height="240" src="https://couchlearn.com/wp-content/uploads/2019/08/image-5.png" alt="Relevant attenuation settings for this guide." class="wp-image-681" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-5.png 812w, https://couchlearn.com/wp-content/uploads/2019/08/image-5-300x89.png 300w, https://couchlearn.com/wp-content/uploads/2019/08/image-5-768x227.png 768w" sizes="(max-width: 812px) 100vw, 812px" /></figure>



<p>For the demonstration video at the end of the guide I will be using these exact settings.</p>



<h4 class="wp-block-heading">Attenuation Function</h4>



<p>The attenuation function determines how the volume is changed over distance.</p>



<figure class="wp-block-image"><img decoding="async" width="106" height="101" src="https://couchlearn.com/wp-content/uploads/2019/08/image-7.png" alt="List of attenuation functions." class="wp-image-683"/></figure>



<ul class="wp-block-list"><li>Linear reduces the volume equal to the distance.</li><li>Logarithmic reduces the volume much faster over distance.</li><li>Inverse has the fastest volume drop off.</li><li>Log Reverse reduces the volume very slowly until a large distance then it drops off very quickly.</li><li>Natural sound reduces the volume to imitate how sound works in the real world.</li><li>Custom is for creating your own curves. This isn&#8217;t recommended as it can get quite complicated.</li></ul>



<p>For the majority of your sounds I recommend to use the <strong>Logarithmic</strong> function. It creates easily locatable sound and prevents far sounds from being unnecessarily loud.</p>



<h4 class="wp-block-heading">Attenuation Shape</h4>



<p>Attenuation shapes restrict sounds to a specific shape. This prevents sounds from leaking out of a specific environment.</p>



<figure class="wp-block-image"><img decoding="async" width="104" height="72" src="https://couchlearn.com/wp-content/uploads/2019/08/image-8.png" alt="List of attenuation shapes." class="wp-image-684"/></figure>



<ul class="wp-block-list"><li>Sphere is for most sounds.</li><li>Capsule is for thin and round environments.</li><li>Box is for cuboid shaped buildings.</li><li>Cone is for projecting sound at a specific area or player.</li></ul>



<h4 class="wp-block-heading">Inner Radius</h4>



<p>The inner radius is the size of the sphere that represents your sound at full volume. <br><br>Any player inside this sphere will hear the sound without any volume reduction.</p>



<h4 class="wp-block-heading">Falloff Distance</h4>



<p>The falloff distance is the distance the player needs to be for the audio volume to be zero.<br><br>The volume reaches zero using the attenuation function setup earlier.</p>



<h4 class="wp-block-heading">Enable Volume Attenuation</h4>



<p>This setting controls if you want the audio to lower in volume over distance. <strong>We need this to be checked.</strong></p>



<figure class="wp-block-image"><img decoding="async" width="681" height="26" src="https://couchlearn.com/wp-content/uploads/2019/08/image-6.png" alt="Checkbox for volume attenuation." class="wp-image-682" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-6.png 681w, https://couchlearn.com/wp-content/uploads/2019/08/image-6-300x11.png 300w" sizes="(max-width: 681px) 100vw, 681px" /></figure>



<h2 class="wp-block-heading">Attenuating Audio</h2>



<h3 class="wp-block-heading">Applying the Attenuation Class</h3>



<p>To play sounds with your newly setup attenuation class, create a &#8220;Play Sound at Location&#8221; node.</p>



<figure class="wp-block-image"><img decoding="async" width="631" height="201" src="https://couchlearn.com/wp-content/uploads/2019/08/image-9.png" alt="Creating a play sound at location node." class="wp-image-697" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-9.png 631w, https://couchlearn.com/wp-content/uploads/2019/08/image-9-300x96.png 300w" sizes="(max-width: 631px) 100vw, 631px" /></figure>



<p>Set the Sound input pin to which ever sound file you want to play.</p>



<figure class="wp-block-image"><img decoding="async" width="545" height="211" src="https://couchlearn.com/wp-content/uploads/2019/08/image-10.png" alt="Setting the sound file to be played." class="wp-image-698" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-10.png 545w, https://couchlearn.com/wp-content/uploads/2019/08/image-10-300x116.png 300w" sizes="(max-width: 545px) 100vw, 545px" /></figure>



<p>Create a &#8220;Get Actor Location&#8221; node and connect it to the Location pin on the &#8220;Play Sound at Location&#8221; node.</p>



<figure class="wp-block-image"><img decoding="async" width="501" height="207" src="https://couchlearn.com/wp-content/uploads/2019/08/image-11.png" alt="Setting the location of the sound." class="wp-image-699" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-11.png 501w, https://couchlearn.com/wp-content/uploads/2019/08/image-11-300x124.png 300w" sizes="(max-width: 501px) 100vw, 501px" /></figure>



<p>Click the box with the triangle to expose the additional audio settings.</p>



<figure class="wp-block-image"><img decoding="async" width="237" height="167" src="https://couchlearn.com/wp-content/uploads/2019/08/image-12.png" alt="Accessing the additional settings." class="wp-image-700"/></figure>



<p>The additional setting that we need is called &#8220;Attenuation Settings&#8221;. Set this to your attenuation class created at the start of the guide.</p>



<figure class="wp-block-image"><img decoding="async" width="344" height="406" src="https://couchlearn.com/wp-content/uploads/2019/08/image-13.png" alt="Setting the attenuation class." class="wp-image-701" srcset="https://couchlearn.com/wp-content/uploads/2019/08/image-13.png 344w, https://couchlearn.com/wp-content/uploads/2019/08/image-13-254x300.png 254w" sizes="(max-width: 344px) 100vw, 344px" /></figure>



<p>Now your sound will use the Sound Attenuation class when played and will be specialized in the world at the location specified.</p>



<h3 class="wp-block-heading">Video Demonstration</h3>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Unreal Engine 4 Audio Attenuation Demo" width="678" height="381" src="https://www.youtube.com/embed/BF0xaKOjajU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<h2 class="wp-block-heading">Conclusion</h2>



<p>These are just the basics of attenuation in Unreal Engine 4. I recommend spending time to figure out which is the best attenuation function and attenuation shape for the atmosphere you want to create.</p>



<p>To see the individual plotted graphs for each attenuation function <a href="https://docs.unrealengine.com/en-US/Engine/Audio/DistanceModelAttenuation/index.html">click here for the official Unreal Engine 4 wiki page.</a></p>
<p>The post <a href="https://couchlearn.com/simple-audio-attenuation-in-unreal-engine-4/">Simple Audio Attenuation in Unreal Engine 4</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></content:encoded>
					
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			</item>
		<item>
		<title>How to enable the new audio engine in your Unreal Engine 4 Project</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/</link>
					<comments>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comments</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 15 Jul 2019 17:09:31 +0000</pubDate>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Medium Difficulty]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[medium]]></category>
		<category><![CDATA[medium difficulty]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">http://couchlearn.com/?p=5</guid>

					<description><![CDATA[<p>Included first in Unreal Engine version 4.17, the new audio engine gives developers access a wide array of powerful features and the accompanying blueprint nodes <a class="mh-excerpt-more" href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/" title="How to enable the new audio engine in your Unreal Engine 4 Project">[...]</a></p>
<p>The post <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/">How to enable the new audio engine in your Unreal Engine 4 Project</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Included first in Unreal Engine version 4.17, the new audio engine gives developers access a wide array of powerful features and the accompanying blueprint nodes to create and control oscillators, synths and much more.</p>



<h2 class="wp-block-heading" id="h.5edhqmwabvvy">Configuration</h2>



<h3 class="wp-block-heading" id="h.9dqvpve0x25x">Config Directory</h3>



<p>All files that we will be creating or editing will be in the config folder. To find this folder navigate to your project folder and open the config folder.</p>



<figure class="wp-block-image"><img decoding="async" width="597" height="145" src="http://couchlearn.com/wp-content/uploads/2019/07/image2.png" alt="" class="wp-image-7" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image2.png 597w, https://couchlearn.com/wp-content/uploads/2019/07/image2-300x73.png 300w" sizes="(max-width: 597px) 100vw, 597px" /></figure>



<h3 class="wp-block-heading" id="h.lffp8zybacd3">Enabling the Features</h3>



<p>Here I will show you how to enable the new audio engine for each platform. </p>



<p><strong>You only need the folder and files for the platform that you wish to build your game for.</strong></p>



<p>Here are the platforms and their folder names:</p>



<figure class="wp-block-image"><img decoding="async" width="598" height="234" src="http://couchlearn.com/wp-content/uploads/2019/07/image8.png" alt="" class="wp-image-8" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image8.png 598w, https://couchlearn.com/wp-content/uploads/2019/07/image8-300x117.png 300w" sizes="(max-width: 598px) 100vw, 598px" /></figure>



<p>Inside the platform folder that you wish to use we need to create the configuration file for that platform. </p>



<p>To create these folders right click in the folder and create a new text document. From there you can change the name and extension to make it work with the engine.</p>



<figure class="wp-block-image"><img decoding="async" width="573" height="735" src="http://couchlearn.com/wp-content/uploads/2019/07/image4.png" alt="" class="wp-image-9" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image4.png 573w, https://couchlearn.com/wp-content/uploads/2019/07/image4-234x300.png 234w" sizes="(max-width: 573px) 100vw, 573px" /></figure>



<h4 class="wp-block-heading" id="h.aessjeeslnys">Configuration File Names</h4>



<p>Windows Folder &#8211; WindowsEngine.ini</p>



<p>MacOS Folder &#8211; MacEngine.ini</p>



<p>iOS Folder &#8211; IOSEngine.ini</p>



<p>Android Folder &#8211; AndroidEngine.ini</p>



<p>Make sure the extension is exactly .ini for the engine to understand the file.</p>



<figure class="wp-block-image"><img decoding="async" width="599" height="68" src="http://couchlearn.com/wp-content/uploads/2019/07/image13.png" alt="" class="wp-image-10" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image13.png 599w, https://couchlearn.com/wp-content/uploads/2019/07/image13-300x34.png 300w" sizes="(max-width: 599px) 100vw, 599px" /></figure>



<p>If this alert box shows press YES to create the file.</p>



<figure class="wp-block-image"><img decoding="async" width="434" height="148" src="http://couchlearn.com/wp-content/uploads/2019/07/image7.png" alt="" class="wp-image-11" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image7.png 434w, https://couchlearn.com/wp-content/uploads/2019/07/image7-300x102.png 300w" sizes="(max-width: 434px) 100vw, 434px" /></figure>



<p>If done correctly the file type should be “Configuration setting”.</p>



<figure class="wp-block-image"><img decoding="async" width="594" height="72" src="http://couchlearn.com/wp-content/uploads/2019/07/image5.png" alt="" class="wp-image-12" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image5.png 594w, https://couchlearn.com/wp-content/uploads/2019/07/image5-300x36.png 300w" sizes="(max-width: 594px) 100vw, 594px" /></figure>



<p>To edit .ini files, right click the file and click on the edit option.</p>



<figure class="wp-block-image"><img decoding="async" width="594" height="144" src="http://couchlearn.com/wp-content/uploads/2019/07/image9.png" alt="" class="wp-image-13" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image9.png 594w, https://couchlearn.com/wp-content/uploads/2019/07/image9-300x73.png 300w" sizes="(max-width: 594px) 100vw, 594px" /></figure>



<h3 class="wp-block-heading" id="h.nptgiy592b4f">WindowsEngine.ini</h3>



<p>Open WindowsEngine.ini, copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerXAudio2 </code></pre>



<h3 class="wp-block-heading" id="h.c6z41nkigm5c">MacEngine.ini</h3>



<p>Open MacEngine.ini, open copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerAudioUnit</code></pre>



<h3 class="wp-block-heading" id="h.3k4xaktjrysf">IOSEngine.ini</h3>



<p>Open IOSEngine.ini, copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerAudioUnit</code></pre>



<h3 class="wp-block-heading" id="h.rglcqldvq8c8">AndroidEngine.ini</h3>



<p>Open AndroidEngine.ini, copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerAndroid</code></pre>



<p>This is all you need to tell the engine what audio engine to use. The next step is to enable the plugins so the editor gives you access to the blueprint nodes and additional audio blueprint classes.</p>



<h2 class="wp-block-heading" id="h.ttdnrv4qumux">Enabling the Plugins</h2>



<p>To access the plugin browser press Edit then plugins from the drop down menu.</p>



<figure class="wp-block-image"><img decoding="async" width="778" height="466" src="http://couchlearn.com/wp-content/uploads/2019/07/image10.png" alt="" class="wp-image-14" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image10.png 778w, https://couchlearn.com/wp-content/uploads/2019/07/image10-300x180.png 300w, https://couchlearn.com/wp-content/uploads/2019/07/image10-768x460.png 768w" sizes="(max-width: 778px) 100vw, 778px" /></figure>



<p>The two plugins we need to enable are in the Audio section of the plugins browser:</p>



<figure class="wp-block-image"><img decoding="async" width="454" height="294" src="http://couchlearn.com/wp-content/uploads/2019/07/image6.png" alt="" class="wp-image-15" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image6.png 454w, https://couchlearn.com/wp-content/uploads/2019/07/image6-300x194.png 300w" sizes="(max-width: 454px) 100vw, 454px" /></figure>



<p>Enable the sound utilities and Synthesis and DSP effects plugins</p>



<figure class="wp-block-image"><img decoding="async" width="500" height="143" src="http://couchlearn.com/wp-content/uploads/2019/07/image1.png" alt="" class="wp-image-16" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image1.png 500w, https://couchlearn.com/wp-content/uploads/2019/07/image1-300x86.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></figure>



<figure class="wp-block-image"><img decoding="async" width="520" height="142" src="http://couchlearn.com/wp-content/uploads/2019/07/image3.png" alt="" class="wp-image-17" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image3.png 520w, https://couchlearn.com/wp-content/uploads/2019/07/image3-300x82.png 300w" sizes="(max-width: 520px) 100vw, 520px" /></figure>



<p>The final step left to do is to restart the editor.</p>



<figure class="wp-block-image"><img decoding="async" width="413" height="46" src="http://couchlearn.com/wp-content/uploads/2019/07/image12.png" alt="" class="wp-image-18" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image12.png 413w, https://couchlearn.com/wp-content/uploads/2019/07/image12-300x33.png 300w" sizes="(max-width: 413px) 100vw, 413px" /></figure>



<h2 class="wp-block-heading" id="h.o0i34jw3w00h">Conclusion</h2>



<p>You are all set! There are many powerful tools in the new audio engine for you to now use in your new or existing projects. My main use for the new audio engine is to control the VOIPTalker component with audio effects through a source effect chain. </p>



<p>As the new audio engine is experimental not much documentation exists. I encourage you to create a new blueprint and look through all of the synth nodes and make something new. The best way to learn how these systems work is to dive headfirst and play around with it.</p>



<div class="wp-block-image"><figure class="alignleft"><img decoding="async" width="410" height="410" src="http://couchlearn.com/wp-content/uploads/2019/07/image11.png" alt="" class="wp-image-19" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image11.png 410w, https://couchlearn.com/wp-content/uploads/2019/07/image11-150x150.png 150w, https://couchlearn.com/wp-content/uploads/2019/07/image11-300x300.png 300w" sizes="(max-width: 410px) 100vw, 410px" /></figure></div>
<p>The post <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/">How to enable the new audio engine in your Unreal Engine 4 Project</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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