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	<title>unreal engine nanite Archives - Couch Learn</title>
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		<title>How to use Nanite in Unreal Engine 5</title>
		<link>https://couchlearn.com/how-to-use-nanite-in-unreal-engine-5/</link>
					<comments>https://couchlearn.com/how-to-use-nanite-in-unreal-engine-5/#respond</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 13 Aug 2022 21:54:36 +0000</pubDate>
				<category><![CDATA[Easy Difficulty]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[nanite]]></category>
		<category><![CDATA[nanite unreal engine 5]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<category><![CDATA[unreal engine nanite]]></category>
		<guid isPermaLink="false">https://couchlearn.com/?p=1649</guid>

					<description><![CDATA[<p>Unreal Engine 5 brings Nanite, the virtualized geometry system. Nanite allows all Unreal Engine 5 projects to have large amounts of detailed meshes on the <a class="mh-excerpt-more" href="https://couchlearn.com/how-to-use-nanite-in-unreal-engine-5/" title="How to use Nanite in Unreal Engine 5">[...]</a></p>
<p>The post <a href="https://couchlearn.com/how-to-use-nanite-in-unreal-engine-5/">How to use Nanite in Unreal Engine 5</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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<p>Unreal Engine 5 brings Nanite, the virtualized geometry system. Nanite allows all Unreal Engine 5 projects to have <strong>large amounts of detailed meshes</strong> on the screen with <strong>great performance</strong>. Draw calls and poly count concerns are a thing of the past! <br><br>Nanite also has automatic level of detail for all meshes which improves performance on a range of different devices!<br><br>In this guide we will be showing you how to enable Nanite support on your meshes in the editor.</p>



<h2 class="wp-block-heading">Enabling Nanite on your Meshes</h2>



<p>First, open your mesh in the editor. As you can see in the image below, this Megascans mesh has <strong>1 million triangles!</strong><br><br><a href="https://couchlearn.com/how-to-use-megascans-assets-in-unreal-engine-5/" target="_blank" rel="noreferrer noopener">Click here to read our guide on using free Quixel Megascans assets in Unreal Engine 5</a></p>



<figure class="wp-block-image size-full"><img fetchpriority="high" decoding="async" width="571" height="442" src="https://couchlearn.com/wp-content/uploads/2022/08/image.png" alt="Megascans rock mesh with 1 million triangles." class="wp-image-1651" srcset="https://couchlearn.com/wp-content/uploads/2022/08/image.png 571w, https://couchlearn.com/wp-content/uploads/2022/08/image-300x232.png 300w" sizes="(max-width: 571px) 100vw, 571px" /></figure>



<p>Next, on the right side of the editor you can see the details panel. In the &#8220;Nanite Settings&#8221; section you should see all of the settings related to Nanite functionality for this mesh.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="554" src="https://couchlearn.com/wp-content/uploads/2022/08/image-2-1024x554.png" alt="Details panel with the nanite settings" class="wp-image-1653" srcset="https://couchlearn.com/wp-content/uploads/2022/08/image-2-1024x554.png 1024w, https://couchlearn.com/wp-content/uploads/2022/08/image-2-300x162.png 300w, https://couchlearn.com/wp-content/uploads/2022/08/image-2-768x416.png 768w, https://couchlearn.com/wp-content/uploads/2022/08/image-2-1536x831.png 1536w, https://couchlearn.com/wp-content/uploads/2022/08/image-2.png 1936w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>From there, to enable Nanite for this mesh, tick the &#8220;Enable Nanite Support&#8221; box and click the &#8220;Apply Changes&#8221; button. <br><br><strong>For most meshes you can leave the settings at their default values.</strong></p>



<figure class="wp-block-image size-full"><img decoding="async" width="376" height="254" src="https://couchlearn.com/wp-content/uploads/2022/08/image-3.png" alt="Enabling nanite support and applying changes to the mesh" class="wp-image-1654" srcset="https://couchlearn.com/wp-content/uploads/2022/08/image-3.png 376w, https://couchlearn.com/wp-content/uploads/2022/08/image-3-300x203.png 300w" sizes="(max-width: 376px) 100vw, 376px" /></figure>



<p>Lastly, after applying the changes we can see &#8220;Triangles: 999,999&#8221; has changes to &#8220;Nanite Triangles: 999,999&#8221;. <br><br>This means our mesh now is handled and rendered by Nanite!</p>



<figure class="wp-block-image size-full"><img decoding="async" width="610" height="492" src="https://couchlearn.com/wp-content/uploads/2022/08/image-4.png" alt="Text updated to show 1 million nanite optimized triangles" class="wp-image-1655" srcset="https://couchlearn.com/wp-content/uploads/2022/08/image-4.png 610w, https://couchlearn.com/wp-content/uploads/2022/08/image-4-300x242.png 300w" sizes="(max-width: 610px) 100vw, 610px" /></figure>



<h2 class="wp-block-heading">Comparison</h2>



<p>Finally, we will compare the same scene with Nanite disabled and with Nanite enabled. <br><br>The first image below shows hundreds of rock meshes before nanite was enabled. The framerate stayed between 6 and 9 frames per second. Having many meshes on screen at once without Nanite makes the game unplayable.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="536" height="340" src="https://couchlearn.com/wp-content/uploads/2022/08/image-1.png" alt="Very slow performance in engine rendering many non nanite meshes" class="wp-image-1652" srcset="https://couchlearn.com/wp-content/uploads/2022/08/image-1.png 536w, https://couchlearn.com/wp-content/uploads/2022/08/image-1-300x190.png 300w" sizes="(max-width: 536px) 100vw, 536px" /><figcaption>The image below shows the same scene but with Nanite enabled. <br><br>Now we are getting over 80 frames per second! Our project is no longer limited by how many triangles we have in our detailed meshes.</figcaption></figure>



<figure class="wp-block-image size-full"><img decoding="async" width="518" height="356" src="https://couchlearn.com/wp-content/uploads/2022/08/image-5.png" alt="Great performance in the same scene once Nanite is enabled for the mesh." class="wp-image-1656" srcset="https://couchlearn.com/wp-content/uploads/2022/08/image-5.png 518w, https://couchlearn.com/wp-content/uploads/2022/08/image-5-300x206.png 300w" sizes="(max-width: 518px) 100vw, 518px" /></figure>



<h2 class="wp-block-heading">Conclusion</h2>



<p>Your meshes are now setup and are now rendered using Nanite!<br><br>From our results you can clearly see huge performance improvements with all of your meshes by following these easy steps.<br><br>To learn more about Nanite we recommend these links to official Unreal Engine 5 resources.<br><a href="https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/" target="_blank" rel="noreferrer noopener">Nanite Overview: https://docs.unrealengine.com/5.0/en-US/nanite-virtualized-geometry-in-unreal-engine/</a><br><a href="https://www.youtube.com/watch?v=xUUSsXswyZM" target="_blank" rel="noreferrer noopener">Nanite demonstration video: https://www.youtube.com/watch?v=xUUSsXswyZM</a></p>
<p>The post <a href="https://couchlearn.com/how-to-use-nanite-in-unreal-engine-5/">How to use Nanite in Unreal Engine 5</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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