How to use Megascans Assets in Unreal Engine 5

In 2019 Epic Games announced the acquisition of Quixel and the Megascans library of assets. All Unreal Engine users can download and use the Megascans assets in your project for free! In this guide we will be showing you how to use Megascans assets in Unreal Engine 5!

We will break down step by step how to access the Megascans asset library inside of the editor, downloading new assets and adding them to your level.

Accessing the Quixel Megascans Library

In Unreal Engine 5, Quixel Megascans can now be accessed directly in the editor through Quixel Bridge.

Firstly click “Window”, then click the Quixel Bridge option.

Accessing the Quixel Megascans library through Quixel Bridge inside the Unreal Engine 5 editor.

Quixel Bridge should now pop up in a separate window. From here you can look through the wide range of assets and find one that you would like to add to your project.

Browsing the Quixel Bridge megascans interface

Downloading Megascans Assets

Once you have found the asset you want to add to your project, simply click the image of the asset.

Choosing an anvil asset from Quixel Bridge megascans library

This will then open a menu on the right side of the Quixel Bridge window.

To download the asset, choose the quality level you want and then click “Download”

Downloading the asset at the highest quality from Quixel Megascans
Nanite is recommended for the best quality however it takes a large amount of storage space.

To view the progress of the download, click the the down arrow icon the top right corner of the Quixel Bridge window.

Quixel Bridge Megascans asset download progress

Adding the Assets to your Project

Now that the download is complete, we can click the “Add” button to add the asset directly into our project folder.

Adding the Megascans asset to the Unreal Engine 5 project once the download has completed

Next open the Content Drawer and navigate through the “Megascans” folder to find your newly downloaded asset.

Viewing the asset in the content drawer

As you can see in the image below, the asset is extremely high quality and is preconfigured with Nanite for the best performance.

Viewing the asset in the editor

Finally, to add your new asset to your level, simply open the Content Drawer and drag your asset into the level!

Adding the asset to our level

Conclusion

Now you know how to use Megascans Assets in Unreal Engine 5!

Your Unreal Engine 5 project now has full access to the wide range of free Megascans content! This content is extremely high quality, and supports Nanite out of the box!

Click here to learn how to use Nanite in Unreal Engine 5

To learn more about Quixel Megascans and the incredible library of assets that are free to download, here are some links to Megascans resources:

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