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	<title>unreal engine metahuman Archives - Couch Learn</title>
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	<title>unreal engine metahuman Archives - Couch Learn</title>
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		<title>How to add MetaHumans into your UE5 project</title>
		<link>https://couchlearn.com/how-to-add-metahumans-into-your-ue5-project/</link>
					<comments>https://couchlearn.com/how-to-add-metahumans-into-your-ue5-project/#respond</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 05 Dec 2022 21:25:12 +0000</pubDate>
				<category><![CDATA[Easy Difficulty]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Unreal Engine 5]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[easy difficulty]]></category>
		<category><![CDATA[MetaHuman]]></category>
		<category><![CDATA[ue5]]></category>
		<category><![CDATA[ue5 metahuman]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<category><![CDATA[unreal engine 5 metahuman]]></category>
		<category><![CDATA[unreal engine metahuman]]></category>
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					<description><![CDATA[<p>Unreal Engine 5 brings the new MetaHuman character library. These high fidelity digital humans are free to use as characters in your own projects! In <a class="mh-excerpt-more" href="https://couchlearn.com/how-to-add-metahumans-into-your-ue5-project/" title="How to add MetaHumans into your UE5 project">[...]</a></p>
<p>The post <a href="https://couchlearn.com/how-to-add-metahumans-into-your-ue5-project/">How to add MetaHumans into your UE5 project</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Unreal Engine 5 brings the new MetaHuman character library. These high fidelity digital humans are free to use as characters in your own projects!<br><br>In this guide we will be showing you how to use MetaHumans in your UE5 project.</p>



<h2 class="wp-block-heading">Accessing the MetaHuman Library</h2>



<p>Firstly, click the Window tab in the Unreal Engine editor and click &#8220;Quixel Bridge&#8221;.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="686" src="https://couchlearn.com/wp-content/uploads/2022/11/image-12-1024x686.png" alt="Opening the Quixel Bridge tab in the Unreal Engine 5 editor." class="wp-image-1829" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-12-1024x686.png 1024w, https://couchlearn.com/wp-content/uploads/2022/11/image-12-300x201.png 300w, https://couchlearn.com/wp-content/uploads/2022/11/image-12-768x514.png 768w, https://couchlearn.com/wp-content/uploads/2022/11/image-12.png 1133w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Once the Quixel Bridge has opened in the editor, click the MetaHumans tab.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="906" height="650" src="https://couchlearn.com/wp-content/uploads/2022/11/image-13.png" alt="Clicking the MetaHumans tab in the Quixel Bridge window." class="wp-image-1830" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-13.png 906w, https://couchlearn.com/wp-content/uploads/2022/11/image-13-300x215.png 300w, https://couchlearn.com/wp-content/uploads/2022/11/image-13-768x551.png 768w" sizes="(max-width: 906px) 100vw, 906px" /></figure>



<p>Now you see all of the preconfigured MetaHumans available to download and add to your project.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="527" src="https://couchlearn.com/wp-content/uploads/2022/11/image-14-1024x527.png" alt="Browsing the MetaHuman library of meshes" class="wp-image-1831" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-14-1024x527.png 1024w, https://couchlearn.com/wp-content/uploads/2022/11/image-14-300x154.png 300w, https://couchlearn.com/wp-content/uploads/2022/11/image-14-768x395.png 768w, https://couchlearn.com/wp-content/uploads/2022/11/image-14-1536x790.png 1536w, https://couchlearn.com/wp-content/uploads/2022/11/image-14.png 1594w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Before you can download your chosen MetaHuman to the opened project, click one of the avatars in the grid. You should see the Sign In button on the bottom right of the window.<br><br>Continue logging into your Epic Games account to access the full Quixel Megascans and MetaHuman library.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="652" height="414" src="https://couchlearn.com/wp-content/uploads/2022/11/image-16.png" alt="Signing into the Quixel Bridge window using the Epic Games account." class="wp-image-1833" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-16.png 652w, https://couchlearn.com/wp-content/uploads/2022/11/image-16-300x190.png 300w" sizes="(max-width: 652px) 100vw, 652px" /></figure>



<h2 class="wp-block-heading">Adding the character to your Project</h2>



<p>Now that you are fully logged into the Quixel Bridge tab, click one of the MetaHuman avatars and click Download. Once the MetaHuman is downloaded successfully, click the Add button.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="398" src="https://couchlearn.com/wp-content/uploads/2022/11/image-15-1024x398.png" alt="Downloading the MetaHuman and adding the asset to the project" class="wp-image-1832" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-15-1024x398.png 1024w, https://couchlearn.com/wp-content/uploads/2022/11/image-15-300x117.png 300w, https://couchlearn.com/wp-content/uploads/2022/11/image-15-768x299.png 768w, https://couchlearn.com/wp-content/uploads/2022/11/image-15-1536x597.png 1536w, https://couchlearn.com/wp-content/uploads/2022/11/image-15.png 1587w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>The editor will now be importing your chosen MetaHuman into the open project. If any notifications pop up in the bottom left of the editor, press &#8220;Enable Missing&#8221; to allow the editor to configure your project for MetaHumans.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="1002" height="730" src="https://couchlearn.com/wp-content/uploads/2022/11/image-17.png" alt="Enabling missing plugins and project settings used for MetaHumans" class="wp-image-1834" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-17.png 1002w, https://couchlearn.com/wp-content/uploads/2022/11/image-17-300x219.png 300w, https://couchlearn.com/wp-content/uploads/2022/11/image-17-768x560.png 768w" sizes="(max-width: 1002px) 100vw, 1002px" /></figure>



<p>Once you have enabled the missing settings and plugins, press the &#8220;Restart Now&#8221; button to restart the editor with the new settings applied.</p>



<figure class="wp-block-image size-full"><img decoding="async" width="486" height="254" src="https://couchlearn.com/wp-content/uploads/2022/11/image-18.png" alt="Restarting the editor" class="wp-image-1835" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-18.png 486w, https://couchlearn.com/wp-content/uploads/2022/11/image-18-300x157.png 300w" sizes="(max-width: 486px) 100vw, 486px" /></figure>



<p>In the Content Drawer, click the &#8220;MetaHumans&#8221; folder and find the folder name of the MetaHuman you chose in the previous step. Your downloaded MetaHuman can now be found setup in the asset starting with &#8220;BP_&#8221;.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="1024" height="350" src="https://couchlearn.com/wp-content/uploads/2022/11/image-19-1024x350.png" alt="Finding the asset in the Content Drawer" class="wp-image-1836" srcset="https://couchlearn.com/wp-content/uploads/2022/11/image-19-1024x350.png 1024w, https://couchlearn.com/wp-content/uploads/2022/11/image-19-300x103.png 300w, https://couchlearn.com/wp-content/uploads/2022/11/image-19-768x263.png 768w, https://couchlearn.com/wp-content/uploads/2022/11/image-19.png 1486w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h2 class="wp-block-heading">Conclusion</h2>



<p>Now your project has a ready to use MetaHuman blueprint! As you can see in the blueprint, there are multiple meshes that make up the full character. These meshes can be used as your player character as they are fully rigged!<br><br>In the future you will be able to make your own custom MetaHumans using the MetaHuman creator tool. <br><br><strong>Further Reading<br></strong><a href="https://www.unrealengine.com/en-US/metahuman">Custom MetaHumans using the MetaHuman creator</a></p>



<p><a href="https://www.unrealengine.com/en-US/metahuman" target="_blank" rel="noreferrer noopener">Official MetaHuman Unreal Engine page</a></p>



<p><a href="https://docs.metahuman.unrealengine.com/en-US/" target="_blank" rel="noreferrer noopener">Unreal Engine 5 MetaHuman documentation</a></p>
<p>The post <a href="https://couchlearn.com/how-to-add-metahumans-into-your-ue5-project/">How to add MetaHumans into your UE5 project</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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