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	<title>lod dithering Archives - Couch Learn</title>
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	<title>lod dithering Archives - Couch Learn</title>
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		<title>Fading Between LODs in Unreal Engine 4</title>
		<link>https://couchlearn.com/fading-between-lods-in-unreal-engine-4/</link>
					<comments>https://couchlearn.com/fading-between-lods-in-unreal-engine-4/#respond</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Thu, 07 May 2020 16:24:14 +0000</pubDate>
				<category><![CDATA[Easy Difficulty]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[level of detail]]></category>
		<category><![CDATA[lod dithering]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[ue4 lod]]></category>
		<category><![CDATA[unreal engine 4]]></category>
		<category><![CDATA[unreal engine 4 LOD]]></category>
		<category><![CDATA[unreal engine lod]]></category>
		<guid isPermaLink="false">https://couchlearn.com/?p=970</guid>

					<description><![CDATA[<p>In this quick guide we will be showing you how to enable fading between LODs in Unreal Engine 4. Explanation Introduced in Unreal Engine 4.11, <a class="mh-excerpt-more" href="https://couchlearn.com/fading-between-lods-in-unreal-engine-4/" title="Fading Between LODs in Unreal Engine 4">[...]</a></p>
<p>The post <a href="https://couchlearn.com/fading-between-lods-in-unreal-engine-4/">Fading Between LODs in Unreal Engine 4</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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<p>In this quick guide we will be showing you how to enable fading between LODs in Unreal Engine 4.</p>



<h3 class="wp-block-heading">Explanation</h3>



<p>Introduced in <a href="https://docs.unrealengine.com/en-US/Support/Builds/ReleaseNotes/2016/4_11/index.html">Unreal Engine 4.11</a>, LOD dithering is the technique used to fade between levels of detail preventing harsh popping in.<br><br>The drawback to this system is that each LOD Dither enabled material uses more processing power compared to non dithered meshes.</p>



<h3 class="wp-block-heading">Prerequisites</h3>



<p>For this tutorial, your meshes need to be configured with different <a href="https://couchlearn.com/easy-lods-for-static-meshes-in-unreal-engine-4/">level of detail meshes</a> (commonly called LODs).<br><br>If you don&#8217;t have these setup, <a href="https://couchlearn.com/easy-lods-for-static-meshes-in-unreal-engine-4/">check out our guide here showing how to automatically generate and configure level of detail for static meshes in your project.</a></p>



<h3 class="wp-block-heading">Enabling LOD Fading</h3>



<h4 class="wp-block-heading">Setting up the Material</h4>



<p>Firstly, to enable fading between levels of detail in your static mesh, open the material that the mesh is using. </p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="571" src="https://couchlearn.com/wp-content/uploads/2020/04/image-1-1024x571.png" alt="Opening the material of the mesh" class="wp-image-1105" srcset="https://couchlearn.com/wp-content/uploads/2020/04/image-1-1024x571.png 1024w, https://couchlearn.com/wp-content/uploads/2020/04/image-1-300x167.png 300w, https://couchlearn.com/wp-content/uploads/2020/04/image-1-768x428.png 768w, https://couchlearn.com/wp-content/uploads/2020/04/image-1.png 1063w" sizes="(max-width: 1024px) 100vw, 1024px" /><figcaption>You can open the material quickly by double clicking the material image here.</figcaption></figure>



<p>Once the material is open, type <em>dithered</em> into the details search box. Once dithered LOD Transitions is shown tick this box to enable the feature.</p>



<figure class="wp-block-image size-large"><img decoding="async" width="797" height="505" src="https://couchlearn.com/wp-content/uploads/2020/04/image.png" alt="Enabling dithered LOD transitions" class="wp-image-1104" srcset="https://couchlearn.com/wp-content/uploads/2020/04/image.png 797w, https://couchlearn.com/wp-content/uploads/2020/04/image-300x190.png 300w, https://couchlearn.com/wp-content/uploads/2020/04/image-768x487.png 768w" sizes="(max-width: 797px) 100vw, 797px" /></figure>



<h4 class="wp-block-heading">Testing in the Engine</h4>



<p>Lastly, create a blueprint that uses the newly adjusted mesh or just dragging your new mesh into the level. <br><br>This will automatically switch between the LODs with the dithering. <br><br>The mesh in engine will now look like the video below.</p>



<h3 class="wp-block-heading">Example</h3>



<figure class="wp-block-image size-large"><img decoding="async" width="443" height="249" src="https://couchlearn.com/wp-content/uploads/2020/04/loddither.gif" alt="LOD dithering shown in engine" class="wp-image-1102"/></figure>



<h3 class="wp-block-heading">Conclusion</h3>



<p>Your meshes now smoothly fade between LOD states!<br><br>This technique is great for games aiming for a realistic look without jarring popping in.<br><br>For more information on LODs in Unreal Engine 4 click here for the official documentation:  <a href="https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/HowTo/index.html">https://docs.unrealengine.com/en-US/Engine/Content/Types/StaticMeshes/HowTo/index.html</a> </p>
<p>The post <a href="https://couchlearn.com/fading-between-lods-in-unreal-engine-4/">Fading Between LODs in Unreal Engine 4</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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