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	<title>
	Comments on: How to enable the new audio engine in your Unreal Engine 4 Project	</title>
	<atom:link href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/feed/" rel="self" type="application/rss+xml" />
	<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/</link>
	<description>Detailed Game Programming Tutorials</description>
	<lastBuildDate>Fri, 19 Aug 2022 05:48:26 +0000</lastBuildDate>
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	<item>
		<title>
		By: Barna		</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-2955</link>

		<dc:creator><![CDATA[Barna]]></dc:creator>
		<pubDate>Fri, 19 Aug 2022 05:48:26 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=5#comment-2955</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1696&quot;&gt;Nae&lt;/a&gt;.

Since this isn&#039;t too old, you might be running into the old windows issue of file extensions not being visible or editable (which is so dumb btw). All you need to do is enable &quot;File Name Extensions&quot; in the &quot;View&quot; tab of your file explorer.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1696">Nae</a>.</p>
<p>Since this isn&#8217;t too old, you might be running into the old windows issue of file extensions not being visible or editable (which is so dumb btw). All you need to do is enable &#8220;File Name Extensions&#8221; in the &#8220;View&#8221; tab of your file explorer.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nae		</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1696</link>

		<dc:creator><![CDATA[Nae]]></dc:creator>
		<pubDate>Sat, 04 Sep 2021 11:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=5#comment-1696</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1695&quot;&gt;Nae&lt;/a&gt;.

Noted that I&#039;m using unreal version 4.26.2 for my game development]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1695">Nae</a>.</p>
<p>Noted that I&#8217;m using unreal version 4.26.2 for my game development</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nae		</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1695</link>

		<dc:creator><![CDATA[Nae]]></dc:creator>
		<pubDate>Sat, 04 Sep 2021 10:59:34 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=5#comment-1695</guid>

					<description><![CDATA[Hi,
I don&#039;t the platforms and their folder names in the config file, the config file only has the following:
DefaultEditor
DefaultEngine
DefaultGame
DefaultInput

So I added the platform file manually and added .ini file in it, however, it doesn&#039;t seem to convert the text file to the configuration setting (I did as the same as above) am I doing something wrong?

Also, How do I know if my microphone can be heard in unreal? I used the AudioCapture and try to use the &quot;On audio envelope value&quot; event but it doesn&#039;t seem to detect any mic at all?

Me and my friend&#039;s mics work in all other application but unreal can&#039;t seem to find our mic, is it because of the configuration setting file? Been stucking on this problem for hours right now

Thanks for your help in advance, if you need any more details, please tell me.]]></description>
			<content:encoded><![CDATA[<p>Hi,<br />
I don&#8217;t the platforms and their folder names in the config file, the config file only has the following:<br />
DefaultEditor<br />
DefaultEngine<br />
DefaultGame<br />
DefaultInput</p>
<p>So I added the platform file manually and added .ini file in it, however, it doesn&#8217;t seem to convert the text file to the configuration setting (I did as the same as above) am I doing something wrong?</p>
<p>Also, How do I know if my microphone can be heard in unreal? I used the AudioCapture and try to use the &#8220;On audio envelope value&#8221; event but it doesn&#8217;t seem to detect any mic at all?</p>
<p>Me and my friend&#8217;s mics work in all other application but unreal can&#8217;t seem to find our mic, is it because of the configuration setting file? Been stucking on this problem for hours right now</p>
<p>Thanks for your help in advance, if you need any more details, please tell me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1092</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 16 Jan 2021 15:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=5#comment-1092</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1091&quot;&gt;Chris&lt;/a&gt;.

Which Unreal Engine version are you using?

You have defined the [Audio] section twice which may confuse the configuration settings.

Newly created projects do not have any [Audio] related configuration.

The Windows folder needs to be created during the guide and won&#039;t be in your project folder by default.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1091">Chris</a>.</p>
<p>Which Unreal Engine version are you using?</p>
<p>You have defined the [Audio] section twice which may confuse the configuration settings.</p>
<p>Newly created projects do not have any [Audio] related configuration.</p>
<p>The Windows folder needs to be created during the guide and won&#8217;t be in your project folder by default.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Chris		</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comment-1091</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sat, 16 Jan 2021 07:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=5#comment-1091</guid>

					<description><![CDATA[So hey, the &quot;Windows&quot; file only exists from the epic-games/engineversion/folder.  I tried this technique (trying to get down VOIP) and unfortunately there is already a bit of coding for audio:



____________________________________________________________

[Audio]
AudioDeviceModuleName=XAudio2
; Defining below allows switching to audio mixer using -audiomixer commandline
AudioMixerModuleName=AudioMixerXAudio2

; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
PlatformHeadroomDB=-3
UseAudioMixer=true

[TextureStreaming]
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 - unlimited streaming)
PoolSizeVRAMPercentage=70

[Engine.DeviceConfiguration]
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C

[SystemSettings]
r.setres=1280x720
framepro.ScopeMinTimeMicroseconds=10
fx.NiagaraAllowRuntimeScalabilityChanges=1

[PlatformCrypto]
PlatformRequiresDataCrypto=True

[Audio]           &#060;----(I added this at the bottom)
AudioDeviceModuleName=AudioMixerXAudio2 

__________________________________________

What am I doing wrong? I can&#039;t seem to get it to work.]]></description>
			<content:encoded><![CDATA[<p>So hey, the &#8220;Windows&#8221; file only exists from the epic-games/engineversion/folder.  I tried this technique (trying to get down VOIP) and unfortunately there is already a bit of coding for audio:</p>
<p>____________________________________________________________</p>
<p>[Audio]<br />
AudioDeviceModuleName=XAudio2<br />
; Defining below allows switching to audio mixer using -audiomixer commandline<br />
AudioMixerModuleName=AudioMixerXAudio2</p>
<p>; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.<br />
PlatformHeadroomDB=-3<br />
UseAudioMixer=true</p>
<p>[TextureStreaming]<br />
; PoolSizeVRAMPercentage is how much percentage of GPU Dedicated VRAM should be used as a TexturePool cache for streaming textures (0 &#8211; unlimited streaming)<br />
PoolSizeVRAMPercentage=70</p>
<p>[Engine.DeviceConfiguration]<br />
ConfigClass=/Engine/DeviceProfiles/SetDeviceProfileWindows.SetDeviceProfileWindows_C</p>
<p>[SystemSettings]<br />
r.setres=1280&#215;720<br />
framepro.ScopeMinTimeMicroseconds=10<br />
fx.NiagaraAllowRuntimeScalabilityChanges=1</p>
<p>[PlatformCrypto]<br />
PlatformRequiresDataCrypto=True</p>
<p>[Audio]           &lt;&#8212;-(I added this at the bottom)<br />
AudioDeviceModuleName=AudioMixerXAudio2 </p>
<p>__________________________________________</p>
<p>What am I doing wrong? I can&#039;t seem to get it to work.</p>
]]></content:encoded>
		
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