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	<title>
	Comments on: The easy way to add Voice Chat into your multiplayer Unreal Engine 4 Game	</title>
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	<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/</link>
	<description>Detailed Game Programming Tutorials</description>
	<lastBuildDate>Wed, 25 Oct 2023 08:16:32 +0000</lastBuildDate>
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	<item>
		<title>
		By: zohaib ali		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-4142</link>

		<dc:creator><![CDATA[zohaib ali]]></dc:creator>
		<pubDate>Wed, 25 Oct 2023 08:16:32 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-4142</guid>

					<description><![CDATA[It works perfectly in the editor but does not work after the project has been uploaded to the Pixel Streaming platform (Arcware Cloud).]]></description>
			<content:encoded><![CDATA[<p>It works perfectly in the editor but does not work after the project has been uploaded to the Pixel Streaming platform (Arcware Cloud).</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jackson		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-1939</link>

		<dc:creator><![CDATA[Jackson]]></dc:creator>
		<pubDate>Wed, 19 Jan 2022 03:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-1939</guid>

					<description><![CDATA[Thanks for the guide, I have followed all the steps but I am having issues. 

I don&#039;t hear my voice playback - is this normal? I have tried inside the editor and also as right-click launching the project. I&#039;m in version 4.26. 

Do the voice comms only work in a packaged/launched game? 
Do only other players hear my voice? 
Am I meant to hear playback? 
Are there other steps if I want to connect with other players over steam? 

Here is my DefaultEngine.ini 

[OnlineSubsystem]
DefaultPlatformService=Steam
bHasVoiceEnabled=True

[Voice]
bEnabled=True

[OnlineSubsystemSteam]
bEnabled=true
SteamDevAppId=480

[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName=&quot;OnlineSubsystemSteam.SteamNetConnection&quot;

And my DefaultGame.ini 
[/Script/Engine.GameSession]
bRequiresPushToTalk=true]]></description>
			<content:encoded><![CDATA[<p>Thanks for the guide, I have followed all the steps but I am having issues. </p>
<p>I don&#8217;t hear my voice playback &#8211; is this normal? I have tried inside the editor and also as right-click launching the project. I&#8217;m in version 4.26. </p>
<p>Do the voice comms only work in a packaged/launched game?<br />
Do only other players hear my voice?<br />
Am I meant to hear playback?<br />
Are there other steps if I want to connect with other players over steam? </p>
<p>Here is my DefaultEngine.ini </p>
<p>[OnlineSubsystem]<br />
DefaultPlatformService=Steam<br />
bHasVoiceEnabled=True</p>
<p>[Voice]<br />
bEnabled=True</p>
<p>[OnlineSubsystemSteam]<br />
bEnabled=true<br />
SteamDevAppId=480</p>
<p>[/Script/OnlineSubsystemSteam.SteamNetDriver]<br />
NetConnectionClassName=&#8221;OnlineSubsystemSteam.SteamNetConnection&#8221;</p>
<p>And my DefaultGame.ini<br />
[/Script/Engine.GameSession]<br />
bRequiresPushToTalk=true</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-1076</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sun, 03 Jan 2021 13:24:31 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-1076</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-1075&quot;&gt;Mike&lt;/a&gt;.

It works perfectly on Windows and should work on iOS and Android as the engine functionality does exist but I haven&#039;t verified it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-1075">Mike</a>.</p>
<p>It works perfectly on Windows and should work on iOS and Android as the engine functionality does exist but I haven&#8217;t verified it.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mike		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-1075</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Sun, 03 Jan 2021 10:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-1075</guid>

					<description><![CDATA[Will this work on IOS, Android and Windows?]]></description>
			<content:encoded><![CDATA[<p>Will this work on IOS, Android and Windows?</p>
]]></content:encoded>
		
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		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-905</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 12:25:57 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-905</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-902&quot;&gt;Reso&lt;/a&gt;.

I always just use an Execute Console Command node and type servertravel yourmapname. This will automatically transfer all clients to a different map without a multicast event. Servertravel is only ran on the server so the multicast event isn&#039;t required.

I don&#039;t have an exact solution for your second issue as UE 4.25 has some issues with registering talkers. A solution could be to add a delay node on your begin play event (~1 second) then register the talker. After this run the normal voiptalker code.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-902">Reso</a>.</p>
<p>I always just use an Execute Console Command node and type servertravel yourmapname. This will automatically transfer all clients to a different map without a multicast event. Servertravel is only ran on the server so the multicast event isn&#8217;t required.</p>
<p>I don&#8217;t have an exact solution for your second issue as UE 4.25 has some issues with registering talkers. A solution could be to add a delay node on your begin play event (~1 second) then register the talker. After this run the normal voiptalker code.</p>
]]></content:encoded>
		
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		<title>
		By: Reso		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-904</link>

		<dc:creator><![CDATA[Reso]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 03:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-904</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-903&quot;&gt;Reso&lt;/a&gt;.

also I am using steam sockets with seamless travel.   You have to package the game to test a game with steam sockets sadly.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-903">Reso</a>.</p>
<p>also I am using steam sockets with seamless travel.   You have to package the game to test a game with steam sockets sadly.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Reso		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-903</link>

		<dc:creator><![CDATA[Reso]]></dc:creator>
		<pubDate>Tue, 01 Sep 2020 00:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-903</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-902&quot;&gt;Reso&lt;/a&gt;.

Actually I think it&#039;s a problem with registering the talker after a transition... Not sure how to solve that.  I&#039;m trying to register talker when the map loads but it&#039;s only half-working.  Any idea how to register a talker on map load?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-902">Reso</a>.</p>
<p>Actually I think it&#8217;s a problem with registering the talker after a transition&#8230; Not sure how to solve that.  I&#8217;m trying to register talker when the map loads but it&#8217;s only half-working.  Any idea how to register a talker on map load?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Reso		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-902</link>

		<dc:creator><![CDATA[Reso]]></dc:creator>
		<pubDate>Mon, 31 Aug 2020 22:28:51 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-902</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-901&quot;&gt;Matt&lt;/a&gt;.

4.25.  I&#039;m just making the server call a multicast that calls a replicated servertravel to a new map.  I&#039;m using a tranisition level, and both maps are seamless enabled.  My VOIP push to talk button is on my Character, should it be on my PlayerController instead?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-901">Matt</a>.</p>
<p>4.25.  I&#8217;m just making the server call a multicast that calls a replicated servertravel to a new map.  I&#8217;m using a tranisition level, and both maps are seamless enabled.  My VOIP push to talk button is on my Character, should it be on my PlayerController instead?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-901</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 31 Aug 2020 12:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-901</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-899&quot;&gt;reso&lt;/a&gt;.

I have many projects that use Seamless server travel and the voice functionality works correctly on Unreal Engine 4.23. How are you travelling between maps and which engine version are you using?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-899">reso</a>.</p>
<p>I have many projects that use Seamless server travel and the voice functionality works correctly on Unreal Engine 4.23. How are you travelling between maps and which engine version are you using?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: reso		</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comment-899</link>

		<dc:creator><![CDATA[reso]]></dc:creator>
		<pubDate>Mon, 31 Aug 2020 07:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://couchlearn.com/?p=23#comment-899</guid>

					<description><![CDATA[Do you know why voip stops working after a server travel?  Seamless server travel.  All functionality just stops.]]></description>
			<content:encoded><![CDATA[<p>Do you know why voip stops working after a server travel?  Seamless server travel.  All functionality just stops.</p>
]]></content:encoded>
		
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