How to use VOIPTalker Proximity Voice Chat using only Blueprints in your Multiplayer Unreal Engine 4 game

Voice Chat is a staple of modern multiplayer games. Many games include more open world aspects and the majority of players set their focus on having positional Voice Chat. As a result, this audio data is attenuated (lowered in volume) over distance. Is VOIPTalker Voice Chat Difficult? No, not at all! Implementing Positional Voice Chat…Read More

How to enable the new audio engine in your Unreal Engine 4 Project

Included first in Unreal Engine version 4.17, the new audio engine gives developers access a wide array of powerful features and the accompanying blueprint nodes to create and control oscillators, synths and much more. Configuration Config Directory All files that we will be creating or editing will be in the config folder. To find this…Read More