Fading Between LODs in Unreal Engine 4

In this quick guide we will be showing you how to enable fading between LODs in Unreal Engine 4. Explanation Introduced in Unreal Engine 4.11, LOD dithering is the technique used to fade between levels of detail preventing harsh popping in. The drawback to this system is that each LOD Dither enabled material uses more…Read More

Easy LODs for Static Meshes in Unreal Engine 4

In this guide we will be showing you how to automatically generate and configure levels of detail for static meshes in Unreal Engine 4. What are LODs? LOD (Level of Detail) is a technique found in all game engines that switches between different complexities of a 3D mesh over distance to reduce the amount of…Read More