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	<title>games development Archives - Couch Learn</title>
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	<title>games development Archives - Couch Learn</title>
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	<item>
		<title>The easy way to add Voice Chat into your multiplayer Unreal Engine 4 Game</title>
		<link>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/</link>
					<comments>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/#comments</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 15 Jul 2019 17:27:08 +0000</pubDate>
				<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[Voice Chat]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[voice chat]]></category>
		<guid isPermaLink="false">http://couchlearn.com/?p=23</guid>

					<description><![CDATA[<p>With most games becoming multiplayer focussed or having a seperate mode for multiplayer, many users expect rich features on launch. Features even in early access <a class="mh-excerpt-more" href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/" title="The easy way to add Voice Chat into your multiplayer Unreal Engine 4 Game">[...]</a></p>
<p>The post <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/">The easy way to add Voice Chat into your multiplayer Unreal Engine 4 Game</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>With most games becoming multiplayer focussed or having a seperate mode for multiplayer, many users expect rich features on launch. Features even in early access stages of development such as voice chat, friends lists, inviting to parties from AAA to indie titles. </p>



<p>With only a small amount of setup you can add fully working voice chat using only blueprints into your game without any C++ knowledge using any version of &nbsp;Unreal Engine 4.</p>



<h3 class="wp-block-heading">Before we Start</h3>



<p> Unreal Engine’s voice chat only works correctly when your multiplayer game uses the session system. <a href="https://couchlearn.com/multiplayer-sessions-in-your-unreal-engine-4-game/">To learn about the session system in Unreal Engine 4 click here.</a> </p>



<h3 class="wp-block-heading" id="h.oi02il7np618">Setting up Voice Chat</h3>



<h4 class="wp-block-heading">Config Files</h4>



<p>To tell the engine that we want to enable the voice chat features there are a few configuration files (.ini) that need to be changed. The files we need to change are DefaultGame.ini and DefaultEngine.ini. No additional software is needed to change these files. Notepad works fine.</p>



<p>To find these files open your project folder and navigate to the config folder.</p>



<figure class="wp-block-image"><img fetchpriority="high" decoding="async" width="599" height="145" src="http://couchlearn.com/wp-content/uploads/2019/07/image1-2.png" alt="" class="wp-image-24" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image1-2.png 599w, https://couchlearn.com/wp-content/uploads/2019/07/image1-2-300x73.png 300w" sizes="(max-width: 599px) 100vw, 599px" /></figure>



<p>Here are the two files we need to edit:</p>



<figure class="wp-block-image"><img decoding="async" width="591" height="149" src="http://couchlearn.com/wp-content/uploads/2019/07/image10-1.png" alt="" class="wp-image-25" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image10-1.png 591w, https://couchlearn.com/wp-content/uploads/2019/07/image10-1-300x76.png 300w" sizes="(max-width: 591px) 100vw, 591px" /></figure>



<p>To edit them, right click the file and select open with then click notepad:</p>



<figure class="wp-block-image"><img decoding="async" width="645" height="509" src="http://couchlearn.com/wp-content/uploads/2019/07/image2-1.png" alt="" class="wp-image-26" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image2-1.png 645w, https://couchlearn.com/wp-content/uploads/2019/07/image2-1-300x237.png 300w" sizes="(max-width: 645px) 100vw, 645px" /></figure>



<h4 class="wp-block-heading">DefaultEngine.ini</h4>



<p>Once open, scroll down to the end of the DefaultEngine.ini file and copy and paste this section to enable the voice system on the engine. Save and exit this file.</p>



<pre class="wp-block-code"><code>&#91;Voice] 
bEnabled=true

&#91;OnlineSubsystem] 
bHasVoiceEnabled=true</code></pre>



<figure class="wp-block-image"><img decoding="async" width="788" height="470" src="http://couchlearn.com/wp-content/uploads/2019/07/image4-1.png" alt="" class="wp-image-27" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image4-1.png 788w, https://couchlearn.com/wp-content/uploads/2019/07/image4-1-300x179.png 300w, https://couchlearn.com/wp-content/uploads/2019/07/image4-1-768x458.png 768w" sizes="(max-width: 788px) 100vw, 788px" /></figure>



<h4 class="wp-block-heading">DefaultGame.ini</h4>



<p>DefaultGame.ini is last file that needs to be changed. Open this using the same method as DefaultEngine.ini and paste one of the sections below to enable or disable push to talk.</p>



<p>Enabling push to talk gives your players the ability to only send their voice when pressing a button down.</p>



<p>Disabling push to talk sends voice data all the time regardless if the player wants to send their voice or not.</p>



<p>It is recommended that you enable this as most players prefer their voice data only being sent when they are ready to talk.</p>



<p>To enable push to talk, copy and paste this section:</p>



<pre class="wp-block-code"><code>&#91;/Script/Engine.GameSession]
bRequiresPushToTalk=true</code></pre>



<figure class="wp-block-image"><img decoding="async" width="416" height="182" src="http://couchlearn.com/wp-content/uploads/2019/07/image9-1.png" alt="" class="wp-image-28" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image9-1.png 416w, https://couchlearn.com/wp-content/uploads/2019/07/image9-1-300x131.png 300w" sizes="(max-width: 416px) 100vw, 416px" /></figure>



<p>To disable push to talk, copy and paste this section:</p>



<pre class="wp-block-code"><code>&#91;/Script/Engine.GameSession]
bRequiresPushToTalk=false</code></pre>



<figure class="wp-block-image"><img decoding="async" width="417" height="181" src="http://couchlearn.com/wp-content/uploads/2019/07/image5-1.png" alt="" class="wp-image-29" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image5-1.png 417w, https://couchlearn.com/wp-content/uploads/2019/07/image5-1-300x130.png 300w" sizes="(max-width: 417px) 100vw, 417px" /></figure>



<p>Save and close the file.</p>



<p>Open your project from the .uproject file in your project folder and wait for the engine to load.</p>



<h3 class="wp-block-heading" id="h.jo2sg6jmda2o">Finishing Touches</h3>



<h4 class="wp-block-heading">Blueprint Setup</h4>



<p>If you have enabled push to talk in the DefaultGame.ini file in the above step, you will need to setup key press input to start and stop push to talk. If you did not enable push to talk you can skip to the conclusion.</p>



<p>The first step is to open your player controller blueprint. In my project I have created a new player controller named PlayerControllerVoice.</p>



<p>If you do not have a custom player controller, simply create one from the content browser and assign it to your game mode.</p>



<figure class="wp-block-image"><img decoding="async" width="417" height="279" src="https://couchlearn.com/wp-content/uploads/2019/10/image-21.png" alt="Adding the player controller to the game mode" class="wp-image-851" srcset="https://couchlearn.com/wp-content/uploads/2019/10/image-21.png 417w, https://couchlearn.com/wp-content/uploads/2019/10/image-21-300x201.png 300w" sizes="(max-width: 417px) 100vw, 417px" /></figure>



<h4 class="wp-block-heading">Adding the Voice Chat Key</h4>



<p>Once your player controller blueprint is open on the event graph right click anywhere on the empty space and type the name of the key you want your players to press in order to talk. In my case I used the V key.</p>



<figure class="wp-block-image"><img decoding="async" width="410" height="410" src="http://couchlearn.com/wp-content/uploads/2019/07/image3-1.png" alt="" class="wp-image-31" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image3-1.png 410w, https://couchlearn.com/wp-content/uploads/2019/07/image3-1-150x150.png 150w, https://couchlearn.com/wp-content/uploads/2019/07/image3-1-300x300.png 300w" sizes="(max-width: 410px) 100vw, 410px" /></figure>



<p>From the pressed and released pins of the input key event create two “Execute Console Command” nodes.</p>



<figure class="wp-block-image"><img decoding="async" width="617" height="499" src="http://couchlearn.com/wp-content/uploads/2019/07/image11-1.png" alt="" class="wp-image-32" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image11-1.png 617w, https://couchlearn.com/wp-content/uploads/2019/07/image11-1-300x243.png 300w" sizes="(max-width: 617px) 100vw, 617px" /></figure>



<p>At this stage it should look like this:</p>



<figure class="wp-block-image"><img decoding="async" width="419" height="289" src="http://couchlearn.com/wp-content/uploads/2019/07/image6-1.png" alt="" class="wp-image-33" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image6-1.png 419w, https://couchlearn.com/wp-content/uploads/2019/07/image6-1-300x207.png 300w, https://couchlearn.com/wp-content/uploads/2019/07/image6-1-115x80.png 115w" sizes="(max-width: 419px) 100vw, 419px" /></figure>



<p>In the command input of the pressed “Execute Console Command” node type:</p>



<pre class="wp-block-code"><code>ToggleSpeaking 1</code></pre>



<p>In the command input of the released “Execute Console Command” node type:</p>



<pre class="wp-block-code"><code>ToggleSpeaking 0</code></pre>



<figure class="wp-block-image"><img decoding="async" width="395" height="291" src="http://couchlearn.com/wp-content/uploads/2019/07/image7-1.png" alt="" class="wp-image-34" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image7-1.png 395w, https://couchlearn.com/wp-content/uploads/2019/07/image7-1-300x221.png 300w" sizes="(max-width: 395px) 100vw, 395px" /></figure>



<p>Now when your players press the input key (in my case V) they will start sending voice chat information. When they release the key they will stop sending voice chat information.</p>



<h3 class="wp-block-heading">Example Video</h3>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Third Person Voice Chat Project Example" width="678" height="381" src="https://www.youtube.com/embed/E9gepdeQiJk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<h3 class="wp-block-heading">Download the Project Files</h3>



<p>These example projects have fully working voice chat using the Steam online system using Unreal Engine 4.23.</p>



<div class="wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex">
<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<script src="https://gumroad.com/js/gumroad-embed.js"></script>
<div class="gumroad-product-embed" data-gumroad-product-id="CqGkV"><a href="https://gumroad.com/l/CqGkV">Loading&#8230;</a></div>
</div>



<div class="wp-block-column is-layout-flow wp-block-column-is-layout-flow">
<script src="https://gumroad.com/js/gumroad-embed.js"></script>
<div class="gumroad-product-embed" data-gumroad-product-id="cZliJ"><a href="https://gumroad.com/l/cZliJ">Loading&#8230;</a></div>
</div>
</div>



<h2 class="wp-block-heading" id="h.t5gkd32mveyd">Conclusion</h2>



<p>Voice Chat is now fully working. Completing the additional steps gives you the option of enabling and disabling sending your player’s voice through push to talk!</p>



<p>To improve this system you could do the following:</p>



<ul class="wp-block-list"><li><a href="https://couchlearn.com/positional-voice-chat-using-blueprints-in-ue4/">Add positional voice chat to your system.</a></li><li>Add the Advanced Sessions Plugin which gives access to blueprint nodes of many C++ only voice and online features (muting other players, friends lists, inviting players) found here: <a href="https://www.google.com/url?q=https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin&amp;sa=D&amp;ust=1563214761898000">https://forums.unrealengine.com/community/community-content-tools-and-tutorials/41043-advanced-sessions-plugin</a></li><li>Use Input actions for push to talk allowing players to rebind their keys</li></ul>
<p>The post <a href="https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/">The easy way to add Voice Chat into your multiplayer Unreal Engine 4 Game</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://couchlearn.com/the-easy-way-to-add-voice-chat-into-your-multiplayer-unreal-engine-4-game/feed/</wfw:commentRss>
			<slash:comments>27</slash:comments>
		
		
			</item>
		<item>
		<title>How to enable the new audio engine in your Unreal Engine 4 Project</title>
		<link>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/</link>
					<comments>https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/#comments</comments>
		
		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 15 Jul 2019 17:09:31 +0000</pubDate>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Medium Difficulty]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[games development]]></category>
		<category><![CDATA[medium]]></category>
		<category><![CDATA[medium difficulty]]></category>
		<category><![CDATA[ue4]]></category>
		<category><![CDATA[unreal engine]]></category>
		<guid isPermaLink="false">http://couchlearn.com/?p=5</guid>

					<description><![CDATA[<p>Included first in Unreal Engine version 4.17, the new audio engine gives developers access a wide array of powerful features and the accompanying blueprint nodes <a class="mh-excerpt-more" href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/" title="How to enable the new audio engine in your Unreal Engine 4 Project">[...]</a></p>
<p>The post <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/">How to enable the new audio engine in your Unreal Engine 4 Project</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Included first in Unreal Engine version 4.17, the new audio engine gives developers access a wide array of powerful features and the accompanying blueprint nodes to create and control oscillators, synths and much more.</p>



<h2 class="wp-block-heading" id="h.5edhqmwabvvy">Configuration</h2>



<h3 class="wp-block-heading" id="h.9dqvpve0x25x">Config Directory</h3>



<p>All files that we will be creating or editing will be in the config folder. To find this folder navigate to your project folder and open the config folder.</p>



<figure class="wp-block-image"><img decoding="async" width="597" height="145" src="http://couchlearn.com/wp-content/uploads/2019/07/image2.png" alt="" class="wp-image-7" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image2.png 597w, https://couchlearn.com/wp-content/uploads/2019/07/image2-300x73.png 300w" sizes="(max-width: 597px) 100vw, 597px" /></figure>



<h3 class="wp-block-heading" id="h.lffp8zybacd3">Enabling the Features</h3>



<p>Here I will show you how to enable the new audio engine for each platform. </p>



<p><strong>You only need the folder and files for the platform that you wish to build your game for.</strong></p>



<p>Here are the platforms and their folder names:</p>



<figure class="wp-block-image"><img decoding="async" width="598" height="234" src="http://couchlearn.com/wp-content/uploads/2019/07/image8.png" alt="" class="wp-image-8" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image8.png 598w, https://couchlearn.com/wp-content/uploads/2019/07/image8-300x117.png 300w" sizes="(max-width: 598px) 100vw, 598px" /></figure>



<p>Inside the platform folder that you wish to use we need to create the configuration file for that platform. </p>



<p>To create these folders right click in the folder and create a new text document. From there you can change the name and extension to make it work with the engine.</p>



<figure class="wp-block-image"><img decoding="async" width="573" height="735" src="http://couchlearn.com/wp-content/uploads/2019/07/image4.png" alt="" class="wp-image-9" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image4.png 573w, https://couchlearn.com/wp-content/uploads/2019/07/image4-234x300.png 234w" sizes="(max-width: 573px) 100vw, 573px" /></figure>



<h4 class="wp-block-heading" id="h.aessjeeslnys">Configuration File Names</h4>



<p>Windows Folder &#8211; WindowsEngine.ini</p>



<p>MacOS Folder &#8211; MacEngine.ini</p>



<p>iOS Folder &#8211; IOSEngine.ini</p>



<p>Android Folder &#8211; AndroidEngine.ini</p>



<p>Make sure the extension is exactly .ini for the engine to understand the file.</p>



<figure class="wp-block-image"><img decoding="async" width="599" height="68" src="http://couchlearn.com/wp-content/uploads/2019/07/image13.png" alt="" class="wp-image-10" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image13.png 599w, https://couchlearn.com/wp-content/uploads/2019/07/image13-300x34.png 300w" sizes="(max-width: 599px) 100vw, 599px" /></figure>



<p>If this alert box shows press YES to create the file.</p>



<figure class="wp-block-image"><img decoding="async" width="434" height="148" src="http://couchlearn.com/wp-content/uploads/2019/07/image7.png" alt="" class="wp-image-11" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image7.png 434w, https://couchlearn.com/wp-content/uploads/2019/07/image7-300x102.png 300w" sizes="(max-width: 434px) 100vw, 434px" /></figure>



<p>If done correctly the file type should be “Configuration setting”.</p>



<figure class="wp-block-image"><img decoding="async" width="594" height="72" src="http://couchlearn.com/wp-content/uploads/2019/07/image5.png" alt="" class="wp-image-12" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image5.png 594w, https://couchlearn.com/wp-content/uploads/2019/07/image5-300x36.png 300w" sizes="(max-width: 594px) 100vw, 594px" /></figure>



<p>To edit .ini files, right click the file and click on the edit option.</p>



<figure class="wp-block-image"><img decoding="async" width="594" height="144" src="http://couchlearn.com/wp-content/uploads/2019/07/image9.png" alt="" class="wp-image-13" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image9.png 594w, https://couchlearn.com/wp-content/uploads/2019/07/image9-300x73.png 300w" sizes="(max-width: 594px) 100vw, 594px" /></figure>



<h3 class="wp-block-heading" id="h.nptgiy592b4f">WindowsEngine.ini</h3>



<p>Open WindowsEngine.ini, copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerXAudio2 </code></pre>



<h3 class="wp-block-heading" id="h.c6z41nkigm5c">MacEngine.ini</h3>



<p>Open MacEngine.ini, open copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerAudioUnit</code></pre>



<h3 class="wp-block-heading" id="h.3k4xaktjrysf">IOSEngine.ini</h3>



<p>Open IOSEngine.ini, copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerAudioUnit</code></pre>



<h3 class="wp-block-heading" id="h.rglcqldvq8c8">AndroidEngine.ini</h3>



<p>Open AndroidEngine.ini, copy and paste this into the text editor then save and then quit:</p>



<pre class="wp-block-code"><code>[Audio]
AudioDeviceModuleName=AudioMixerAndroid</code></pre>



<p>This is all you need to tell the engine what audio engine to use. The next step is to enable the plugins so the editor gives you access to the blueprint nodes and additional audio blueprint classes.</p>



<h2 class="wp-block-heading" id="h.ttdnrv4qumux">Enabling the Plugins</h2>



<p>To access the plugin browser press Edit then plugins from the drop down menu.</p>



<figure class="wp-block-image"><img decoding="async" width="778" height="466" src="http://couchlearn.com/wp-content/uploads/2019/07/image10.png" alt="" class="wp-image-14" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image10.png 778w, https://couchlearn.com/wp-content/uploads/2019/07/image10-300x180.png 300w, https://couchlearn.com/wp-content/uploads/2019/07/image10-768x460.png 768w" sizes="(max-width: 778px) 100vw, 778px" /></figure>



<p>The two plugins we need to enable are in the Audio section of the plugins browser:</p>



<figure class="wp-block-image"><img decoding="async" width="454" height="294" src="http://couchlearn.com/wp-content/uploads/2019/07/image6.png" alt="" class="wp-image-15" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image6.png 454w, https://couchlearn.com/wp-content/uploads/2019/07/image6-300x194.png 300w" sizes="(max-width: 454px) 100vw, 454px" /></figure>



<p>Enable the sound utilities and Synthesis and DSP effects plugins</p>



<figure class="wp-block-image"><img decoding="async" width="500" height="143" src="http://couchlearn.com/wp-content/uploads/2019/07/image1.png" alt="" class="wp-image-16" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image1.png 500w, https://couchlearn.com/wp-content/uploads/2019/07/image1-300x86.png 300w" sizes="(max-width: 500px) 100vw, 500px" /></figure>



<figure class="wp-block-image"><img decoding="async" width="520" height="142" src="http://couchlearn.com/wp-content/uploads/2019/07/image3.png" alt="" class="wp-image-17" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image3.png 520w, https://couchlearn.com/wp-content/uploads/2019/07/image3-300x82.png 300w" sizes="(max-width: 520px) 100vw, 520px" /></figure>



<p>The final step left to do is to restart the editor.</p>



<figure class="wp-block-image"><img decoding="async" width="413" height="46" src="http://couchlearn.com/wp-content/uploads/2019/07/image12.png" alt="" class="wp-image-18" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image12.png 413w, https://couchlearn.com/wp-content/uploads/2019/07/image12-300x33.png 300w" sizes="(max-width: 413px) 100vw, 413px" /></figure>



<h2 class="wp-block-heading" id="h.o0i34jw3w00h">Conclusion</h2>



<p>You are all set! There are many powerful tools in the new audio engine for you to now use in your new or existing projects. My main use for the new audio engine is to control the VOIPTalker component with audio effects through a source effect chain. </p>



<p>As the new audio engine is experimental not much documentation exists. I encourage you to create a new blueprint and look through all of the synth nodes and make something new. The best way to learn how these systems work is to dive headfirst and play around with it.</p>



<div class="wp-block-image"><figure class="alignleft"><img decoding="async" width="410" height="410" src="http://couchlearn.com/wp-content/uploads/2019/07/image11.png" alt="" class="wp-image-19" srcset="https://couchlearn.com/wp-content/uploads/2019/07/image11.png 410w, https://couchlearn.com/wp-content/uploads/2019/07/image11-150x150.png 150w, https://couchlearn.com/wp-content/uploads/2019/07/image11-300x300.png 300w" sizes="(max-width: 410px) 100vw, 410px" /></figure></div>
<p>The post <a href="https://couchlearn.com/how-to-enable-the-new-audio-engine-in-your-unreal-engine-4-project/">How to enable the new audio engine in your Unreal Engine 4 Project</a> appeared first on <a href="https://couchlearn.com">Couch Learn</a>.</p>
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