Parent and Child Blueprints in Unreal Engine 4

In this guide I will be going through Parent and Child blueprints in Unreal Engine 4. They are a key part of making manageable code and preventing repeated blueprint nodes in similar classes. Inheritance is an important feature in many object oriented programming languages. It allows programmers to create variations of an object and communicate…Read More

How to use VOIPTalker Proximity Voice Chat using only Blueprints in your Multiplayer Unreal Engine 4 game

Voice Chat is a staple of modern multiplayer games. Many games include more open world aspects and the majority of players set their focus on having positional Voice Chat. As a result, this audio data is attenuated (lowered in volume) over distance. Is VOIPTalker Voice Chat Difficult? No, not at all! Implementing Positional Voice Chat…Read More