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How to use the Game Instance in Unreal Engine 4

October 10, 2019 Matt 0

The Game Instance is one the most important blueprint classes in an Unreal Engine 4 game. In this guide we will go through what the […]

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How to Compile and Package Discord Rich Presence for Linux

August 25, 2019 Matt 0

This guide is for Discord plugin users that can’t compile or package their game for the Linux platform. If you haven’t installed Discord Rich Presence […]

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How to Compile and Package Discord Rich Presence on Mac

August 25, 2019 Matt 0

This guide is for Discord plugin users that can’t compile or package their game for the Mac platform. If you haven’t installed the Discord Rich […]

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How to use Discord Rich Presence in Unreal Engine 4

August 22, 2019 Matt 62

Many modern games are adopting Discord’s Rich Presence features to display stats about your current game session to friends. In this guide we will be […]

Simple Audio Attenuation in Unreal Engine 4

August 13, 2019 Matt 2

In this guide we will be looking at adding audio attenuation into your Unreal Engine 4 game. The Attenuation Class Creating the Class To create […]

How to use Multiplayer Sessions in your Unreal Engine 4 game

July 31, 2019 Matt 26

The Session System in Unreal Engine 4 gives you access to many powerful online features such as the server browser, setting a maximum player limits, […]

Parent and Child Blueprints in Unreal Engine 4

July 30, 2019 Matt 0

In this guide I will be going through Parent and Child blueprints in Unreal Engine 4. They are a key part of making manageable code […]

How to use Loops and Arrays Unreal Engine 4

July 30, 2019 Matt 0

When creating games you will always need some way to store multiple pieces of information together. Luckily every game engine already have this covered. In […]

How to use VOIPTalker Proximity Voice Chat using only Blueprints in your Multiplayer Unreal Engine 4 game

July 19, 2019 Matt 71

Voice Chat is a staple of modern multiplayer games. Many games include more open world aspects and the majority of players set their focus on […]

How to use Input Actions and Input Axis Mappings in your Unreal Engine 4 Game

July 16, 2019 Matt 7

From my previous projects one of the main suggestions that players asked for was to implement key/button bindings and an accompanying controls menu. Why bother? […]

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