How to use VOIPTalker Proximity Voice Chat using only Blueprints in your Multiplayer Unreal Engine 4 game

Voice Chat is a staple of modern multiplayer games. Many games include more open world aspects and the majority of players set their focus on having positional Voice Chat. As a result, this audio data is attenuated (lowered in volume) over distance. Is VOIPTalker Voice Chat Difficult? No, not at all! Implementing Positional Voice Chat…Read More

How to use Input Actions and Input Axis Mappings in your Unreal Engine 4 Game

From my previous projects one of the main suggestions that players asked for was to implement key/button bindings and an accompanying controls menu. Why bother? Hard coded keys or buttons limits the gameplay of some players as they prefer their own custom layouts. Swapping the jump input, the sprint input or the crouch input fixes…Read More

The easy way to add Voice Chat into your multiplayer Unreal Engine 4 Game

With most games becoming multiplayer focussed or having a seperate mode for multiplayer, many users expect rich features on launch. Features even in early access stages of development such as voice chat, friends lists, inviting to parties from AAA to indie titles. With only a small amount of setup you can add fully working voice…Read More

How to enable the new audio engine in your Unreal Engine 4 Project

Included first in Unreal Engine version 4.17, the new audio engine gives developers access a wide array of powerful features and the accompanying blueprint nodes to create and control oscillators, synths and much more. Configuration Config Directory All files that we will be creating or editing will be in the config folder. To find this…Read More