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	<title>
	Comments on: How to use Discord Rich Presence in Unreal Engine 4	</title>
	<atom:link href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/feed/" rel="self" type="application/rss+xml" />
	<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/</link>
	<description>Detailed Game Programming Tutorials</description>
	<lastBuildDate>Mon, 14 Mar 2022 18:05:04 +0000</lastBuildDate>
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	<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-2179</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 14 Mar 2022 18:05:04 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-2179</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-2153&quot;&gt;askar&lt;/a&gt;.

You will have to compile the plugin for UE 4.26. There is no out of the box blueprint solution for discord rich presence. CPP will have to be used.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-2153">askar</a>.</p>
<p>You will have to compile the plugin for UE 4.26. There is no out of the box blueprint solution for discord rich presence. CPP will have to be used.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: askar		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-2153</link>

		<dc:creator><![CDATA[askar]]></dc:creator>
		<pubDate>Tue, 01 Mar 2022 17:52:08 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-2153</guid>

					<description><![CDATA[Hello, is there no way to have a link so that I can do the rich presence on UE4 in 4.26 but with blueprint because I can&#039;t find there is only CPP or C/CSharp :/]]></description>
			<content:encoded><![CDATA[<p>Hello, is there no way to have a link so that I can do the rich presence on UE4 in 4.26 but with blueprint because I can&#8217;t find there is only CPP or C/CSharp :/</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1512</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sun, 27 Jun 2021 14:22:47 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1512</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1490&quot;&gt;SomeDudeOnline&lt;/a&gt;.

Which version of UE4 are you using for your project?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1490">SomeDudeOnline</a>.</p>
<p>Which version of UE4 are you using for your project?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: SomeDudeOnline		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1490</link>

		<dc:creator><![CDATA[SomeDudeOnline]]></dc:creator>
		<pubDate>Fri, 18 Jun 2021 16:09:33 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1490</guid>

					<description><![CDATA[Hello I have a little issue with the plug-in
Here is a screenshot: https://gyazo.com/e0089c075f75aa7d3de3d114eeb19719]]></description>
			<content:encoded><![CDATA[<p>Hello I have a little issue with the plug-in<br />
Here is a screenshot: <a href="https://gyazo.com/e0089c075f75aa7d3de3d114eeb19719" rel="nofollow ugc">https://gyazo.com/e0089c075f75aa7d3de3d114eeb19719</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1463</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Thu, 10 Jun 2021 22:25:40 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1463</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1448&quot;&gt;Skull&lt;/a&gt;.

The uplugin file should only be in the Plugins\discordrpc folder not the config folder. For me the config folder only has &quot;FilterPlugin.ini&quot;. The config folder does not need to be changed.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1448">Skull</a>.</p>
<p>The uplugin file should only be in the Plugins\discordrpc folder not the config folder. For me the config folder only has &#8220;FilterPlugin.ini&#8221;. The config folder does not need to be changed.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Skull		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1448</link>

		<dc:creator><![CDATA[Skull]]></dc:creator>
		<pubDate>Thu, 03 Jun 2021 19:40:37 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1448</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-964&quot;&gt;Matt&lt;/a&gt;.

Hello, sorry to necro the thread a bit. 
When compiling, the only folder that&#039;s created is the Source folder with the DLL in it. I can add the DiscordRpc.uplugin file manually, but have no idea what should be in the config folder. Any help?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-964">Matt</a>.</p>
<p>Hello, sorry to necro the thread a bit.<br />
When compiling, the only folder that&#8217;s created is the Source folder with the DLL in it. I can add the DiscordRpc.uplugin file manually, but have no idea what should be in the config folder. Any help?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ashrindy		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1292</link>

		<dc:creator><![CDATA[Ashrindy]]></dc:creator>
		<pubDate>Thu, 25 Mar 2021 12:40:29 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1292</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1284&quot;&gt;Matt&lt;/a&gt;.

Please Respond]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1284">Matt</a>.</p>
<p>Please Respond</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ashrindy		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1285</link>

		<dc:creator><![CDATA[Ashrindy]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 13:45:48 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1285</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1284&quot;&gt;Matt&lt;/a&gt;.

Log file open, 03/22/21 14:38:30
LogInit: LLM is enabled
LogInit: LLM CsvWriter: off TraceWriter: off
LogInit: Display: Running engine for game: FindingCarlsFamily
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 5.963330
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: &#039;&#039;
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AchievementSystem
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin DiscordRpc
LogPluginManager: Mounting plugin GameJoltAPI
LogXGEController: Cleaning working directory: C:/Users/honzu/AppData/Local/Temp/UnrealXGEWorkingDir/
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogInit: Warning: Incompatible or missing module: DiscordRpc
Running R:/Epic/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=&quot;R:/FindCarlsFamily 4.26/FindingCarlsFamily.uproject&quot; -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using &#039;git status&#039; to determine working set for adaptive non-unity build (R:\FindCarlsFamily 4.26).
Creating makefile for UE4Editor (.uproject file is newer)
R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\DiscordRpc.Build.cs: warning: Referenced directory &#039;R:\Epic\da\UE_4.26\Engine\Source\DiscordRpc\Public&#039; does not exist.
@progress push 5%
@progress pop
Waiting for &#039;git status&#039; command to complete
R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp(1): error: Expected DiscordRpc.h to be first header included.
R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp(1): error: Expected DiscordRpcBlueprint.h to be first header included.
Building UE4Editor...
Using Visual Studio 2017 14.16.27045 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 4 actions with 8 processes...
  @progress &#039;Compiling C++ source code...&#039; 0%
  @progress &#039;Compiling C++ source code...&#039; 25%
  [1/4] Module.DiscordRpc.cpp
  R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpc.h(5): fatal error C1083: Can&#039;t open file include: ModuleManager.h: No such file or directory
LogInit: Warning: Still incompatible or missing module: DiscordRpc
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46)
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44)
LogModuleManager: Shutting down and abandoning module PlatformCrypto (42)
LogModuleManager: Shutting down and abandoning module XGEController (40)
LogXGEController: Cleaning working directory: C:/Users/honzu/AppData/Local/Temp/UnrealXGEWorkingDir/
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)
LogModuleManager: Shutting down and abandoning module AudioEditor (36)
LogModuleManager: Shutting down and abandoning module PropertyEditor (35)
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
LogModuleManager: Shutting down and abandoning module RenderCore (30)
LogModuleManager: Shutting down and abandoning module Landscape (28)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)
LogModuleManager: Shutting down and abandoning module Renderer (18)
LogModuleManager: Shutting down and abandoning module Engine (16)
LogModuleManager: Shutting down and abandoning module CoreUObject (14)
LogModuleManager: Shutting down and abandoning module NetworkFile (12)
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)
LogModuleManager: Shutting down and abandoning module StreamingFile (8)
LogModuleManager: Shutting down and abandoning module SandboxFile (6)
LogModuleManager: Shutting down and abandoning module PakFile (4)
LogModuleManager: Shutting down and abandoning module RSA (3)
LogExit: Exiting.
Log file closed, 03/22/21 14:42:49
This is the log file]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1284">Matt</a>.</p>
<p>Log file open, 03/22/21 14:38:30<br />
LogInit: LLM is enabled<br />
LogInit: LLM CsvWriter: off TraceWriter: off<br />
LogInit: Display: Running engine for game: FindingCarlsFamily<br />
LogPlatformFile: Not using cached read wrapper<br />
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.<br />
LogStats: Stats thread started at 5.963330<br />
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll<br />
LogICUInternationalization: ICU TimeZone Detection &#8211; Raw Offset: +1:00, Platform Override: &#8221;<br />
LogPluginManager: Mounting plugin MeshPainting<br />
LogPluginManager: Mounting plugin XGEController<br />
LogPluginManager: Mounting plugin Paper2D<br />
LogPluginManager: Mounting plugin EnvironmentQueryEditor<br />
LogPluginManager: Mounting plugin AISupport<br />
LogPluginManager: Mounting plugin CameraShakePreviewer<br />
LogPluginManager: Mounting plugin LightPropagationVolume<br />
LogPluginManager: Mounting plugin AssetManagerEditor<br />
LogPluginManager: Mounting plugin CurveEditorTools<br />
LogPluginManager: Mounting plugin CryptoKeys<br />
LogPluginManager: Mounting plugin DataValidation<br />
LogPluginManager: Mounting plugin GameplayTagsEditor<br />
LogPluginManager: Mounting plugin FacialAnimation<br />
LogPluginManager: Mounting plugin GeometryMode<br />
LogPluginManager: Mounting plugin MacGraphicsSwitching<br />
LogPluginManager: Mounting plugin MaterialAnalyzer<br />
LogPluginManager: Mounting plugin MobileLauncherProfileWizard<br />
LogPluginManager: Mounting plugin PluginBrowser<br />
LogPluginManager: Mounting plugin SpeedTreeImporter<br />
LogPluginManager: Mounting plugin DatasmithContent<br />
LogPluginManager: Mounting plugin AnimationSharing<br />
LogPluginManager: Mounting plugin CLionSourceCodeAccess<br />
LogPluginManager: Mounting plugin Niagara<br />
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess<br />
LogPluginManager: Mounting plugin GitSourceControl<br />
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess<br />
LogPluginManager: Mounting plugin NullSourceCodeAccess<br />
LogPluginManager: Mounting plugin PerforceSourceControl<br />
LogPluginManager: Mounting plugin PlasticSourceControl<br />
LogPluginManager: Mounting plugin VariantManagerContent<br />
LogPluginManager: Mounting plugin PluginUtils<br />
LogPluginManager: Mounting plugin PropertyAccessNode<br />
LogPluginManager: Mounting plugin RiderSourceCodeAccess<br />
LogPluginManager: Mounting plugin AlembicImporter<br />
LogPluginManager: Mounting plugin SubversionSourceControl<br />
LogPluginManager: Mounting plugin UObjectPlugin<br />
LogPluginManager: Mounting plugin AutomationUtils<br />
LogPluginManager: Mounting plugin BackChannel<br />
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess<br />
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess<br />
LogPluginManager: Mounting plugin XCodeSourceCodeAccess<br />
LogPluginManager: Mounting plugin ChaosCloth<br />
LogPluginManager: Mounting plugin ChaosClothEditor<br />
LogPluginManager: Mounting plugin ChaosEditor<br />
LogPluginManager: Mounting plugin ChaosSolverPlugin<br />
LogPluginManager: Mounting plugin CharacterAI<br />
LogPluginManager: Mounting plugin GeometryCache<br />
LogPluginManager: Mounting plugin GeometryCollectionPlugin<br />
LogPluginManager: Mounting plugin GeometryProcessing<br />
LogPluginManager: Mounting plugin PlanarCut<br />
LogPluginManager: Mounting plugin PlatformCrypto<br />
LogPluginManager: Mounting plugin ProxyLODPlugin<br />
LogPluginManager: Mounting plugin SkeletalReduction<br />
LogPluginManager: Mounting plugin LuminPlatformFeatures<br />
LogPluginManager: Mounting plugin MagicLeap<br />
LogPluginManager: Mounting plugin MagicLeapMedia<br />
LogPluginManager: Mounting plugin MLSDK<br />
LogPluginManager: Mounting plugin AchievementSystem<br />
LogPluginManager: Mounting plugin ActorSequence<br />
LogPluginManager: Mounting plugin LevelSequenceEditor<br />
LogPluginManager: Mounting plugin MatineeToLevelSequence<br />
LogPluginManager: Mounting plugin TemplateSequence<br />
LogPluginManager: Mounting plugin TcpMessaging<br />
LogPluginManager: Mounting plugin UdpMessaging<br />
LogPluginManager: Mounting plugin LauncherChunkInstaller<br />
LogPluginManager: Mounting plugin OnlineSubsystem<br />
LogPluginManager: Mounting plugin OnlineSubsystemNull<br />
LogPluginManager: Mounting plugin OnlineSubsystemUtils<br />
LogPluginManager: Mounting plugin ActorLayerUtilities<br />
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector<br />
LogPluginManager: Mounting plugin AndroidMoviePlayer<br />
LogPluginManager: Mounting plugin AndroidPermission<br />
LogPluginManager: Mounting plugin AppleImageUtils<br />
LogPluginManager: Mounting plugin AppleMoviePlayer<br />
LogPluginManager: Mounting plugin AndroidMedia<br />
LogPluginManager: Mounting plugin ArchVisCharacter<br />
LogPluginManager: Mounting plugin AssetTags<br />
LogPluginManager: Mounting plugin AudioCapture<br />
LogPluginManager: Mounting plugin AudioSynesthesia<br />
LogPluginManager: Mounting plugin CableComponent<br />
LogPluginManager: Mounting plugin ChunkDownloader<br />
LogPluginManager: Mounting plugin CustomMeshComponent<br />
LogPluginManager: Mounting plugin EditableMesh<br />
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector<br />
LogPluginManager: Mounting plugin MagicLeapLightEstimation<br />
LogPluginManager: Mounting plugin GoogleCloudMessaging<br />
LogPluginManager: Mounting plugin GooglePAD<br />
LogPluginManager: Mounting plugin IOSDeviceProfileSelector<br />
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector<br />
LogPluginManager: Mounting plugin LocationServicesBPLibrary<br />
LogPluginManager: Mounting plugin MobilePatchingUtils<br />
LogPluginManager: Mounting plugin PhysXVehicles<br />
LogPluginManager: Mounting plugin PostSplashScreen<br />
LogPluginManager: Mounting plugin AvfMedia<br />
LogPluginManager: Mounting plugin ImgMedia<br />
LogPluginManager: Mounting plugin MediaCompositing<br />
LogPluginManager: Mounting plugin MediaPlayerEditor<br />
LogPluginManager: Mounting plugin ProceduralMeshComponent<br />
LogPluginManager: Mounting plugin PropertyAccessEditor<br />
LogPluginManager: Mounting plugin WebMMedia<br />
LogPluginManager: Mounting plugin RuntimePhysXCooking<br />
LogPluginManager: Mounting plugin WmfMedia<br />
LogPluginManager: Mounting plugin SignificanceManager<br />
LogPluginManager: Mounting plugin SoundFields<br />
LogPluginManager: Mounting plugin Synthesis<br />
LogPluginManager: Mounting plugin WebMMoviePlayer<br />
LogPluginManager: Mounting plugin WindowsMoviePlayer<br />
LogPluginManager: Mounting plugin MagicLeapPassableWorld<br />
LogPluginManager: Mounting plugin ScreenshotTools<br />
LogPluginManager: Mounting plugin ChaosNiagara<br />
LogPluginManager: Mounting plugin MotoSynth<br />
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource<br />
LogPluginManager: Mounting plugin ContentBrowserClassDataSource<br />
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay<br />
LogPluginManager: Mounting plugin OnlineSubsystemIOS<br />
LogPluginManager: Mounting plugin OculusVR<br />
LogPluginManager: Mounting plugin SteamVR<br />
LogPluginManager: Mounting plugin DiscordRpc<br />
LogPluginManager: Mounting plugin GameJoltAPI<br />
LogXGEController: Cleaning working directory: C:/Users/honzu/AppData/Local/Temp/UnrealXGEWorkingDir/<br />
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.<br />
LogInit: Warning: Incompatible or missing module: DiscordRpc<br />
Running R:/Epic/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project=&#8221;R:/FindCarlsFamily 4.26/FindingCarlsFamily.uproject&#8221; -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE<br />
Using &#8216;git status&#8217; to determine working set for adaptive non-unity build (R:\FindCarlsFamily 4.26).<br />
Creating makefile for UE4Editor (.uproject file is newer)<br />
R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\DiscordRpc.Build.cs: warning: Referenced directory &#8216;R:\Epic\da\UE_4.26\Engine\Source\DiscordRpc\Public&#8217; does not exist.<br />
@progress push 5%<br />
@progress pop<br />
Waiting for &#8216;git status&#8217; command to complete<br />
R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpc.cpp(1): error: Expected DiscordRpc.h to be first header included.<br />
R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\Private\DiscordRpcBlueprint.cpp(1): error: Expected DiscordRpcBlueprint.h to be first header included.<br />
Building UE4Editor&#8230;<br />
Using Visual Studio 2017 14.16.27045 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).<br />
Building 4 actions with 8 processes&#8230;<br />
  @progress &#8216;Compiling C++ source code&#8230;&#8217; 0%<br />
  @progress &#8216;Compiling C++ source code&#8230;&#8217; 25%<br />
  [1/4] Module.DiscordRpc.cpp<br />
  R:\FindCarlsFamily 4.26\Plugins\discordrpc\Source\DiscordRpc\Public\DiscordRpc.h(5): fatal error C1083: Can&#8217;t open file include: ModuleManager.h: No such file or directory<br />
LogInit: Warning: Still incompatible or missing module: DiscordRpc<br />
LogCore: Engine exit requested (reason: EngineExit() was called)<br />
LogExit: Preparing to exit.<br />
LogModuleManager: Shutting down and abandoning module DesktopPlatform (48)<br />
LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (46)<br />
LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (44)<br />
LogModuleManager: Shutting down and abandoning module PlatformCrypto (42)<br />
LogModuleManager: Shutting down and abandoning module XGEController (40)<br />
LogXGEController: Cleaning working directory: C:/Users/honzu/AppData/Local/Temp/UnrealXGEWorkingDir/<br />
LogModuleManager: Shutting down and abandoning module AnimationModifiers (38)<br />
LogModuleManager: Shutting down and abandoning module AudioEditor (36)<br />
LogModuleManager: Shutting down and abandoning module PropertyEditor (35)<br />
LogModuleManager: Shutting down and abandoning module TextureCompressor (32)<br />
LogModuleManager: Shutting down and abandoning module RenderCore (30)<br />
LogModuleManager: Shutting down and abandoning module Landscape (28)<br />
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (26)<br />
LogModuleManager: Shutting down and abandoning module OpenGLDrv (24)<br />
LogModuleManager: Shutting down and abandoning module D3D11RHI (22)<br />
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (20)<br />
LogModuleManager: Shutting down and abandoning module Renderer (18)<br />
LogModuleManager: Shutting down and abandoning module Engine (16)<br />
LogModuleManager: Shutting down and abandoning module CoreUObject (14)<br />
LogModuleManager: Shutting down and abandoning module NetworkFile (12)<br />
LogModuleManager: Shutting down and abandoning module CookedIterativeFile (10)<br />
LogModuleManager: Shutting down and abandoning module StreamingFile (8)<br />
LogModuleManager: Shutting down and abandoning module SandboxFile (6)<br />
LogModuleManager: Shutting down and abandoning module PakFile (4)<br />
LogModuleManager: Shutting down and abandoning module RSA (3)<br />
LogExit: Exiting.<br />
Log file closed, 03/22/21 14:42:49<br />
This is the log file</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1284</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 13:04:50 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1284</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1283&quot;&gt;Ashrindy&lt;/a&gt;.

If you could post an image or the text showing the error and logs that would help narrow the issue down.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1283">Ashrindy</a>.</p>
<p>If you could post an image or the text showing the error and logs that would help narrow the issue down.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ashrindy		</title>
		<link>https://couchlearn.com/how-to-use-discord-rich-presence-in-unreal-engine-4/#comment-1283</link>

		<dc:creator><![CDATA[Ashrindy]]></dc:creator>
		<pubDate>Mon, 22 Mar 2021 08:16:54 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=624#comment-1283</guid>

					<description><![CDATA[Hi, i&#039;ve got it alright but at like 80% rebuilding it, it says that it can&#039;t be compiled.
Version 4.26.0
Please help]]></description>
			<content:encoded><![CDATA[<p>Hi, i&#8217;ve got it alright but at like 80% rebuilding it, it says that it can&#8217;t be compiled.<br />
Version 4.26.0<br />
Please help</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>

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