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	<title>
	Comments on: How to add Double Jumping in Unreal Engine 5	</title>
	<atom:link href="https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/feed/" rel="self" type="application/rss+xml" />
	<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/</link>
	<description>Detailed Game Programming Tutorials</description>
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		<title>
		By: Brian		</title>
		<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-5422</link>

		<dc:creator><![CDATA[Brian]]></dc:creator>
		<pubDate>Fri, 12 Jan 2024 01:38:51 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=1841#comment-5422</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-4754&quot;&gt;Conner&lt;/a&gt;.

If you&#039;re pulling from the velocity vector you&#039;ll need to break it.  drag from the velocity node into empty space and select &quot;Break Vector&quot; then you can grab the Z and plug it into your &#062; node.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-4754">Conner</a>.</p>
<p>If you&#8217;re pulling from the velocity vector you&#8217;ll need to break it.  drag from the velocity node into empty space and select &#8220;Break Vector&#8221; then you can grab the Z and plug it into your &gt; node.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-5282</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Fri, 05 Jan 2024 22:23:10 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=1841#comment-5282</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-4754&quot;&gt;Conner&lt;/a&gt;.

Ensure that you are dragging from the character component when getting the velocity.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-4754">Conner</a>.</p>
<p>Ensure that you are dragging from the character component when getting the velocity.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Conner		</title>
		<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-4754</link>

		<dc:creator><![CDATA[Conner]]></dc:creator>
		<pubDate>Thu, 30 Nov 2023 15:54:42 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=1841#comment-4754</guid>

					<description><![CDATA[Hey Matt, I&#039;m not able to find the correct Get Velocity BP node. Its just giving me a target and return value, not the individual directional components]]></description>
			<content:encoded><![CDATA[<p>Hey Matt, I&#8217;m not able to find the correct Get Velocity BP node. Its just giving me a target and return value, not the individual directional components</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joe		</title>
		<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-4125</link>

		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Mon, 23 Oct 2023 13:21:33 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=1841#comment-4125</guid>

					<description><![CDATA[hey there matt. I managed to get this working. I changed it so that I can hold the button for a bit larger jump. but I would really like to change some things about the second jump. I would like the second jump to no longer be possible after the top or just after the top of the first jump. I also would like to remove the hold button to go higher on the second jump.]]></description>
			<content:encoded><![CDATA[<p>hey there matt. I managed to get this working. I changed it so that I can hold the button for a bit larger jump. but I would really like to change some things about the second jump. I would like the second jump to no longer be possible after the top or just after the top of the first jump. I also would like to remove the hold button to go higher on the second jump.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-3659</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Thu, 17 Aug 2023 09:23:42 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=1841#comment-3659</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-3654&quot;&gt;Daniel Faulkner&lt;/a&gt;.

There are no stupid questions. Ask as many questions as you need! Here are the nodes:

Get Velocity
Greater than
Get Is Falling
AND Boolean

Hope this helped!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-3654">Daniel Faulkner</a>.</p>
<p>There are no stupid questions. Ask as many questions as you need! Here are the nodes:</p>
<p>Get Velocity<br />
Greater than<br />
Get Is Falling<br />
AND Boolean</p>
<p>Hope this helped!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Daniel Faulkner		</title>
		<link>https://couchlearn.com/how-to-add-double-jumping-in-unreal-engine-5/#comment-3654</link>

		<dc:creator><![CDATA[Daniel Faulkner]]></dc:creator>
		<pubDate>Mon, 14 Aug 2023 16:39:16 +0000</pubDate>
		<guid isPermaLink="false">https://couchlearn.com/?p=1841#comment-3654</guid>

					<description><![CDATA[Hi Matt! this is a really stupid question but I&#039;m just starting out. what are each specific node called in the second last image called? any help would be greatly appreciated!]]></description>
			<content:encoded><![CDATA[<p>Hi Matt! this is a really stupid question but I&#8217;m just starting out. what are each specific node called in the second last image called? any help would be greatly appreciated!</p>
]]></content:encoded>
		
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