How to use the Game Instance in Unreal Engine 4
The Game Instance is one the most important blueprint classes in an Unreal Engine 4 game. In this guide we will go through what the […]
The Game Instance is one the most important blueprint classes in an Unreal Engine 4 game. In this guide we will go through what the […]
This guide is for Discord plugin users that can’t compile or package their game for the Linux platform. If you haven’t installed Discord Rich Presence […]
This guide is for Discord plugin users that can’t compile or package their game for the Mac platform. If you haven’t installed the Discord Rich […]
Many modern games are adopting Discord’s Rich Presence features to display stats about your current game session to friends. In this guide we will be […]
In this guide we will be looking at adding audio attenuation into your Unreal Engine 4 game. The Attenuation Class Creating the Class To create […]
The Session System in Unreal Engine 4 gives you access to many powerful online features such as the server browser, setting a maximum player limits, […]
In this guide I will be going through Parent and Child blueprints in Unreal Engine 4. They are a key part of making manageable code […]
When creating games you will always need some way to store multiple pieces of information together. Luckily every game engine already have this covered. In […]
Voice Chat is a staple of modern multiplayer games. Many games include more open world aspects and the majority of players set their focus on […]
From my previous projects one of the main suggestions that players asked for was to implement key/button bindings and an accompanying controls menu. Why bother? […]
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